|
|
| Author | Message |
|---|
doublehex {ACR}Second In Command


Posts: 135 Points: 115 Reputation: 7 Join date: 2008-11-09
 | Subject: ACR Unlimited V3 QVMs Sun Jul 19, 2009 10:35 am | |
| Well im starting work on acr unlimited's version 3 qvm and I would like some public intake of what to do. Post whatever u want, such as Ive opened up the possibility of a rpg element as ive found a better storage method. So gimme your ideas and ill do my best to add them in. |
|
 | |
linux26 {ACR}Second In Command


Posts: 460 Points: 308 Reputation: 22 Join date: 2008-08-24 Location: シ
 | |
 | |
Dr.Mario. Forum Active


Posts: 452 Points: 273 Reputation: 8 Join date: 2008-08-24 Location: Canada
 | Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 1:58 pm | |
| hmmm anybody interested in the invasion mod? if not idc |
|
 | |
BugHuman {ACR} MASTER


Posts: 1021 Points: 1000000224 Reputation: 36 Join date: 2008-03-21
 | Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 2:26 pm | |
| If we are going clientside for some odd reason 1. Tremulous Tower Defense 2. Tremulous CTF _________________   _________________ 
Last edited by BugHuman on Sun Jul 19, 2009 3:48 pm; edited 1 time in total |
|
 | |
doublehex {ACR}Second In Command


Posts: 135 Points: 115 Reputation: 7 Join date: 2008-11-09
 | Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 3:25 pm | |
| We may be going client side but unsure yet but if we do it's gonna be all out. No for invasion, I don't like it too much, and another option is solo to two man teams, you choose human or alien and get your own base, and fight other players on their own team. Just a thought atm though. |
|
 | |
BugHuman {ACR} MASTER


Posts: 1021 Points: 1000000224 Reputation: 36 Join date: 2008-03-21
 | |
 | |
doublehex {ACR}Second In Command


Posts: 135 Points: 115 Reputation: 7 Join date: 2008-11-09
 | Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 4:20 pm | |
| as I said I would be going all out meaning multiple game modes |
|
 | |
Dr.Mario. Forum Active


Posts: 452 Points: 273 Reputation: 8 Join date: 2008-08-24 Location: Canada
 | Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 8:35 pm | |
| | doublehex wrote: | | as I said I would be going all out meaning multiple game modes |
so in other words much like invasion it would have a call vote option that would allow you to change mods (what ever mod u want) and thats how it would work in theory. right? or something similar to that idea |
|
 | |
doublehex {ACR}Second In Command


Posts: 135 Points: 115 Reputation: 7 Join date: 2008-11-09
 | Subject: Re: ACR Unlimited V3 QVMs Mon Jul 20, 2009 8:34 am | |
| |
|
 | |
seb0910 Elite Forum Poster


Posts: 1053 Points: 468 Reputation: 12 Join date: 2008-08-22 Age: 18 Location: Ridin on a dolphin doin flips n shit
 | Subject: Re: ACR Unlimited V3 QVMs Mon Jul 20, 2009 9:36 am | |
| i'd just like to point out that there is already a sort of tower defense mode on another server, idk what its called but it involves humans having a base on top of the bunker in atcs and fighting off waves of aliens (sorta like horde mode in gears 2); however, the aliens don't really make an attempt to get up the bunker as far as ive seen. i guess its not a true TD but just saying. i would like to see a battlefront command post conquering mode. i cant really think of anything else thats ideal for trem. i have an idea unrelated to a game mode: maybe you could change the MD or make a new weapon and call it a railgun, and give it limited see/fire-through-walls capabilities to make it like a real fictional railgun. also just wondering what is invasion? oh and can we suggest removing features as well _________________ "Like enough you won't be glad when they come to hang you, lad, but bacon's not the only thing that's cured by hanging from a string."
"UN PASE GAME"
"Mah momma told me dat God made Adam and Eve, not Adam and Steve."
|
|
 | |
Dr.Mario. Forum Active


Posts: 452 Points: 273 Reputation: 8 Join date: 2008-08-24 Location: Canada
 | Subject: Re: ACR Unlimited V3 QVMs Wed Jul 22, 2009 8:31 pm | |
| | seb0910 wrote: | i'd just like to point out that there is already a sort of tower defense mode on another server, idk what its called but it involves humans having a base on top of the bunker in atcs and fighting off waves of aliens (sorta like horde mode in gears 2); however, the aliens don't really make an attempt to get up the bunker as far as ive seen. i guess its not a true TD but just saying.
i would like to see a battlefront command post conquering mode. i cant really think of anything else thats ideal for trem.
i have an idea unrelated to a game mode: maybe you could change the MD or make a new weapon and call it a railgun, and give it limited see/fire-through-walls capabilities to make it like a real fictional railgun.
also just wondering what is invasion?
oh and can we suggest removing features as well |
invasion is a mod for servers that allows people to callvote invasion mode which restarts the game with what ever # of aliens you chose i believe 4-12 is the limit and you can buy guns but not construction kits or anything like that are allowed you then have to try to kill aliens for money/credits until you have enough to pwn there base which will probably have a ton of eggs in it (be warned these bot aliens aren't as bad as you may think they are)
P.S. i think 1 good thing to change about invasion would be to allow the aliens to evolve by them selfs once they have evos thus making the game more interesting but that could be bad i guess cause in invasion mode your spawns are destroyed by default. lol well thats not the greatest idea ive ever had lol oh well =P |
|
 | |
sabtas1 Forum Member


Posts: 99 Points: 130 Reputation: 0 Join date: 2009-03-30 Age: 14
 | Subject: Re: ACR Unlimited V3 QVMs Thu Aug 06, 2009 4:16 am | |
| so how you going with this??? |
|
 | |
(^TwinBladE^) Forum Member

Posts: 416 Points: 217 Reputation: -6 Join date: 2008-10-21
 | Subject: Re: ACR Unlimited V3 QVMs Thu Aug 06, 2009 6:44 am | |
| Adv rant would be good  |
|
 | |
BugHuman {ACR} MASTER


Posts: 1021 Points: 1000000224 Reputation: 36 Join date: 2008-03-21
 | |
 | |
{ACR}Chris Forum Poster


Posts: 375 Points: 624 Reputation: 8 Join date: 2009-01-02 Location: Unknown
 | Subject: Re: ACR Unlimited V3 QVMs Thu Aug 06, 2009 11:24 am | |
| |
|
 | |
|