| | single player tremulous fangame | |
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HEINRICH Forum Member


Posts: 119 Points: 167 Reputation: 1 Join date: 2009-03-15
 | Subject: single player tremulous fangame Sun Mar 22, 2009 12:43 pm | |
| hello, im new to the clan but i recently had an idea for a trem fan game, i can handle the design and programming myself but if anyone has any ideas id apreciate it, as of now ive come up with a basic story line but it required me t make some assumptions. for instance, i assumed that the war between aliens and humans has been going on for several centuries and my game takes place b4 and into the war. therefore, most human tech is similar but not quite as developed. ive made some basic concept sketches and will post them when i get a chance to scan them in. |
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doublehex {ACR}Second In Command


Posts: 135 Points: 115 Reputation: 7 Join date: 2008-11-09
 | Subject: Re: single player tremulous fangame Sun Mar 22, 2009 1:09 pm | |
| that would be cool if you did make it fully single-player, i have played matches vs my bots (little devils rape me) as a sort of single player but it just isnt like a campaign. It would be very nice to play a campaign |
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linux26 {ACR}Second In Command


Posts: 460 Points: 308 Reputation: 22 Join date: 2008-08-24 Location: シ
 | Subject: Re: single player tremulous fangame Sun Mar 22, 2009 1:28 pm | |
| You might consider including an high-level language interpreter inside the QVM or replacing the QVM -- it would be too hard to write the entire game in C, just think about it. |
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seb0910 Elite Forum Poster


Posts: 1053 Points: 468 Reputation: 12 Join date: 2008-08-22 Age: 18 Location: Ridin on a dolphin doin flips n shit
 | Subject: Re: single player tremulous fangame Sun Mar 22, 2009 7:41 pm | |
| You can model? I think that any war between humans and trem aliens couldn't possibly last CENTURIES... however, it's ur game so ur call |
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HEINRICH Forum Member


Posts: 119 Points: 167 Reputation: 1 Join date: 2009-03-15
 | Subject: Re: single player tremulous fangame Tue Mar 24, 2009 5:11 pm | |
| OK maybe i should have included some more info, its going to be 2d, top down shooter ( bear with me, im good with 2d design) and therefore no models required and theoretically yes it could, considering that the multi player game just covers certain battles, the over all war could have been happening much longer |
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HEINRICH Forum Member


Posts: 119 Points: 167 Reputation: 1 Join date: 2009-03-15
 | Subject: Re: single player tremulous fangame Fri Mar 27, 2009 11:02 pm | |
| ive drawn both the rifle and blaster, im gonna move on to shotty, but since this game happens at the beggining of my supposed multi century war, i need to make it look more primitive, any ideas ? i was thinkins standard pump action but with a clip but any feedback would be greatly apreciated, plus if i can find anyone with delphi-pascal experience, preferably someone with GML experience(form of delphi) who knows how to do rtificial intelligence rly good, i could use some help cuz i can only do so much in terms of AI |
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seb0910 Elite Forum Poster


Posts: 1053 Points: 468 Reputation: 12 Join date: 2008-08-22 Age: 18 Location: Ridin on a dolphin doin flips n shit
 | Subject: Re: single player tremulous fangame Sat Mar 28, 2009 1:21 am | |
| preeeetty sure shotguns don't have clips, you just load the shells. I suggest throwing in more bullet weapons and very few energy weapons, unless humans are not THAT primitive at the time. maybe a grenade launcher and some exploding aliens. |
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linux26 {ACR}Second In Command


Posts: 460 Points: 308 Reputation: 22 Join date: 2008-08-24 Location: シ
 | Subject: Re: single player tremulous fangame Sat Mar 28, 2009 2:42 am | |
| | HEINRICH wrote: | | plus if i can find anyone with delphi-pascal experience, preferably someone with GML experience(form of delphi) who knows how to do rtificial intelligence rly good, i could use some help cuz i can only do so much in terms of AI |
Oh I know Pascal.
Are you sure you don't want to include a real VM for more high-level things? Lots of them exist, such as Lua and Squirrel. |
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HEINRICH Forum Member


Posts: 119 Points: 167 Reputation: 1 Join date: 2009-03-15
 | Subject: Re: single player tremulous fangame Sat Mar 28, 2009 3:21 pm | |
| i have no clue what that is and if u know pascal then u should be able to understand GML, let me give u example { if distance_to_object(player)<100 {move_towards_point(player.x,player.y,10)}; } its a bit primitive i know, but its rly the only programming language i know, but i know it well and can do allot with it, i just have problems applying it to AI one more thing, i made a prototype of player movement, would u prefer w,a,s,d, or left, right, up and down? also u are correct, it happens sort of in between so thats y i was saying shotty could have clip, and some real shotguns do have clips btw such as the jackhammer riot gun |
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linux26 {ACR}Second In Command


Posts: 460 Points: 308 Reputation: 22 Join date: 2008-08-24 Location: シ
 | Subject: Re: single player tremulous fangame Sat Mar 28, 2009 5:27 pm | |
| | HEINRICH wrote: | i have no clue what that is and if u know pascal then u should be able to understand GML, let me give u example
{ if distance_to_object(player)<100 {move_towards_point(player.x,player.y,10)}; }
its a bit primitive i know, but its rly the only programming language i know, but i know it well and can do allot with it, i just have problems applying it to AI
one more thing, i made a prototype of player movement, would u prefer w,a,s,d, or left, right, up and down? also u are correct, it happens sort of in between so thats y i was saying shotty could have clip, and some real shotguns do have clips btw such as the jackhammer riot gun |
Awww, you're making it with Game Maker. Not only it's based on DirectX, but it's closed source and proprietary.
How about making your own game ground-up using Flash and its various physics libraries available on Internet? |
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seb0910 Elite Forum Poster


Posts: 1053 Points: 468 Reputation: 12 Join date: 2008-08-22 Age: 18 Location: Ridin on a dolphin doin flips n shit
 | Subject: Re: single player tremulous fangame Sat Mar 28, 2009 5:30 pm | |
| Actually, the jackhammer has a removable magazine, much different than ammo clips |
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HEINRICH Forum Member


Posts: 119 Points: 167 Reputation: 1 Join date: 2009-03-15
 | Subject: Re: single player tremulous fangame Sat Mar 28, 2009 5:38 pm | |
| I have registered game maker.... and i cant use any other language except game makers variant of Delphi |
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BugHuman {ACR} MASTER


Posts: 1021 Points: 1000000224 Reputation: 36 Join date: 2008-03-21
 | Subject: Re: single player tremulous fangame Sat Mar 28, 2009 5:59 pm | |
| LOl heinrich that code is so simple even I can understand it. |
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linux26 {ACR}Second In Command


Posts: 460 Points: 308 Reputation: 22 Join date: 2008-08-24 Location: シ
 | Subject: Re: single player tremulous fangame Sat Mar 28, 2009 7:46 pm | |
| | HEINRICH wrote: | | I have registered game maker.... and i cant use any other language except game makers variant of Delphi |
Yes, but... think outside the box!
Believe me, if you write it in Flash (ActionScript) it'll be useful to you and it will give your game a larger audience. Besides, there are existent ActionScript physics engines (such as APE). |
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HEINRICH Forum Member


Posts: 119 Points: 167 Reputation: 1 Join date: 2009-03-15
 | Subject: Re: single player tremulous fangame Sat Mar 28, 2009 8:19 pm | |
| dude, it will take me 4 ever to learn flash, i would but its just to long and i don't have the patience to learn it right now, and i don't see y game maker isn't good enough, some games i design are on par if not better than some flash games ive seen. last time i tried to learn flash i could not find sufficient tutorials anyway, everything was just fragmented pieces i found on about.com it was so flipping aggravating LOL |
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| | single player tremulous fangame | |
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