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 Up to date list of ACR Unlimited Rules

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Atlantis
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PostSubject: Re: Up to date list of ACR Unlimited Rules   Wed Oct 28, 2009 5:28 pm

linux26 wrote:
seb0910 wrote:
i thought the whole reason to ban battlegrangering was because of the barb spam. and also they block heavily.

Well then there needs to be a rule saying that you can only battlegranger after SD if you're really actually spamming poisoned barbs instead of blocking your teammates and feeding the other team.
you cant spam barbs and not feed. well ok i was wrong pros can but to many noobs will abuse this by saying "bu I da pro!"

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PostSubject: Re: Up to date list of ACR Unlimited Rules   Wed Oct 28, 2009 5:40 pm

linux26 wrote:
seb0910 wrote:
i thought the whole reason to ban battlegrangering was because of the barb spam. and also they block heavily.

Well then there needs to be a rule saying that you can only battlegranger after SD if you're really actually spamming poisoned barbs instead of blocking your teammates and feeding the other team.


you're saying barb spam is a good thing? i would argue otherwise. it turns grangers into portable, long-distance creep, which is horribly unfair for humans. combine two or three noobs with grangers and you get a near-impassible hallway on ATCS.

the ONLY battlegrangering I would defend is defending a base (though you could say that's not battlegrangering), and MAYBE sniping structures, because in large numbers and over time it is useful, and it also idles evos.

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PostSubject: Re: Up to date list of ACR Unlimited Rules   Wed Oct 28, 2009 7:49 pm

BugHuman wrote:
Overall nice job on this Alpha. I appreciate it a lot. I edited it a bit though. Mostly for spelling and grammar. I also added some things here and there, nothing major. I smell some points.

Also I'm sure if we combine our 2 guides we can make a pretty good one, lol:

I will list every abuse possible, and tell you the consequence(s) for each. This will be so you all know the rules.

THESE RULES APPLY ONLY TO ACR UNLMITED


1. Do not passvote ANY real votes, passvote is there to be funny on polls.
Consequense: Admin will be reduced 5 levels

2. Do not cancelvote ANYTHING except votes that will kick you, or your fellow {ACR} from the server. You may cancel, though, if a map is being voted for that nobody has. (Must ask people).

Consequence: Admin will be reduced 5 levels

3. Don't lock teams....You shouldn't be testing on ACR Unlimited

Consequence: Admin will be set to below level 20

4. Don't kick/ban if you don't have proof, and if you must kick call a vote (no passvoting). In addition no kicking {ACR}.

Consequence: Level 5 admin

5. Do not use map, nextmap, or devmap unless nobody is in the server.

Consequence: Admin will be reduced 10 levels.

6. No setleveling without my consent.

Consequence: Level 998 admin.

7. Dont putteam yourself or anyone onto a team that has more players. Also do not go to a team that has more players. Especially don't putteam anyone else without their consent.

Consequence: Level 5 admin.

8. Do not switch teams.

Consequence: Switch=Kick (You may kick a switcher who, when asked does not go back to their original team).

9. For mute call a vote.


Consequence: Level 5 admin.

10. Don't spam.


Consequence: Mute; Spam powers taken away; Admin dropped 5 levels; If you are spamming a CP I might get rid of it.

11. No switching friendly fire or friendly structure damage on/off

Consequence: No more friendly commands.


i put in all those rules, just w/o the Admin reductions. If u want, u can put them in, idk wat they r
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PostSubject: Re: Up to date list of ACR Unlimited Rules   Sat Nov 07, 2009 9:02 am

can some one team switch if they are evening teams? like its 4 v 2?

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PostSubject: Re: Up to date list of ACR Unlimited Rules   Sat Nov 07, 2009 9:04 am

Only if it is like 6v1 lol.

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PostSubject: Re: Up to date list of ACR Unlimited Rules   Sat Nov 07, 2009 10:02 am

ah ok so not 4v2 and he goes to the 2?

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PostSubject: Re: Up to date list of ACR Unlimited Rules   Sat Nov 07, 2009 11:17 am

when the messafe comes up saying teams r unbalanced, then u can switch
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PostSubject: Re: Up to date list of ACR Unlimited Rules   Sat Nov 07, 2009 12:21 pm

Alpha wrote:
when the messafe comes up saying teams r unbalanced, then u can switch
ok that helps

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PostSubject: Re: Up to date list of ACR Unlimited Rules   Sat Nov 07, 2009 2:18 pm

I disagree with that, I find people feeding on purpose or just feeding constantly, giving the other team many amounts of free kills. They would then teamswitch to the team that is all rants/bsuits, while the other team is still full of players, but now at a disadvantage thanks to him.

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PostSubject: Re: Up to date list of ACR Unlimited Rules   Sat Nov 07, 2009 3:15 pm

great now im just confused... im just going to stick with bugs rule where basically no team switching at all.

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PostSubject: Re: Up to date list of ACR Unlimited Rules   Mon Nov 09, 2009 2:26 pm

double post ftw. What about the rule ban all NaNo?

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PostSubject: Re: Up to date list of ACR Unlimited Rules   Tue Nov 10, 2009 7:14 pm

thats just common sense....
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PostSubject: Re: Up to date list of ACR Unlimited Rules   Tue Nov 10, 2009 9:46 pm

lol common sense for old members XD

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PostSubject: Re: Up to date list of ACR Unlimited Rules   Wed Nov 11, 2009 4:42 pm

Atlantis wrote:
lol common sense for old members XD

More like a reflex already.
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PostSubject: Re: Up to date list of ACR Unlimited Rules   Wed Nov 11, 2009 6:14 pm

I just wanna clarify on a few things to point out in my experiences with the rules.

Alpha wrote:


2. No jetcamping is allowed: Jet packs are for building stuff and reaching a destination, not to stay in the air and shoot. Normal consequence is a warning, followed by kick if warning not taken into consideration.


I figure, using jet for purposes of killing alien base structures is ok. The biggest deal about jetcamping is sitting in air, so far out of reach, and staying there for a prolonged period of time. The only reason this became a problem is when someone has las. I figure a person isn't jetcamping if they are in the air without firing their weapon, unlike if they are in the air spamming or rackin up dretch kills.

Alpha wrote:


3. Battle Grangering: Battle grangering IS allowed until sudden death. After sudden death, it is NOT allowed to battle granger. Normal consiquence is !denybuild, so the granger will not be able to be a granger.


To me, this refers to everything from barb spam, to charging with granger to bite. Defending your base as granger is fine as long as your within your base. Being a fat blocking granger anywhere is annoying and if you are warned to stop blocking (in base or out), you can lose your build rights, only after warning though.

Alpha wrote:


4. !passvote: Passvote is there for humor. But if someone needs to be kicked, your allowed to /callvote kick and then !passvote (Only in an emergency! ex. decon, glitching, hacking etc). Make sure you warn the person and make sure he/she doesnt do it again etc.


I think this should be the most avoided cmd ever used. If someone has to use it, it should obviously be a last resort. Now if their's a higher admin around, let them know, for they may take action in a better way. I'm glad to see Alpha said, "warn" because that should be a part of any kick or mute in any case. Don't do things to people in the server with your admin without them knowing. It is a key sign of abuse.

Alpha wrote:


8. Do not beg for admin: Bug created the admin applications on the forums for a reason.


I kinda laughed at that when I read it. Seems more like a rule for people that aren't in ACR, since we all understand the applications well enough. It's is just so self explanitory to being respectful in the first place.

Alpha wrote:



10. Respect higher ranked people: Random people, Random Admins, {ACRit}, {ACR}, The Second in Commands, Bug. Even though there's a chain like this, players should be equally respected.


Dawg needs to read this part especially, I'm really sick of his childishness.

Alpha wrote:


11. If someone wants to join, help.: Obviously, you have to be asked to join ACRit, but if someone is interested in joining, help them along the way. Tell them about the forums, the process, and what to do to get better.


A big part about this is that they need to be active and for their apps to actually pass if they even test, the second in cmds and bug would have to actually need to know them in game some what. If they have never seen these guys, they can't really vote yes just cuz they beat an acr scrimmer. So tell people to play at Unlimited and be social, get to know people and hopefully be polite (at least to the right people).

Alpha wrote:


15. Map Commands: Things like !nextmap and !map are unneeded. Im sure an agreement can be made to use one (Ex. Call a poll to use !nextmap, be sure to explain what it does). !map and !devmap shouldnt be used.


My problem with this is that people callvote poll a map and it's the spectators who vote yes to it and the players starting to play are either to busy starting to see it or are shorted out in the no vote cuz everyone hasn't joined in yet. I think if someones gonna use !map, EVERYONE needs to know about the poll before it goes up so it's a fair vote.


That is all.

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Up to date list of ACR Unlimited Rules

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