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 Achievement System

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{ACR}FireFox
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PostSubject: Achievement System   Tue Aug 24, 2010 11:03 pm

BugHuman wrote:
We should put an achievement system into unlimited. That would be cool.


Bullseye- kill three dretches in a row useing mass driver not waisting a single shot.

Minute man- last 1 minute with out dieing, camping, goingback to base,or spawn blocking.

All small and mighty- kill a batlesuit using olny a dretch.

Better than that guy- Stay alive for 3 minutes with out dieing

Tripple kill- earn three kills in under 10 secconds

Sticky Situation- kill a human with granger blob.

Burn baby burn!- Toast 10 enemys in a row.
Idea

We could also do a juggernaut mode where the more kills the juggernaut made. The stronger he became. Kill the juggernaut and recive doubble cred/evos

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Last edited by {ACR}FireFox on Wed Aug 25, 2010 3:59 pm; edited 2 times in total
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PostSubject: Re: Achievement System   Tue Aug 24, 2010 11:43 pm

no matter how bad our dancing is, im pretty sure it wont kill a goon.
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PostSubject: Re: Achievement System   Wed Aug 25, 2010 12:31 am

@Seb

Dancing is another word for dodging.

@Fire

They are really nice! But sadly there is no way the dancing one is possible.

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PostSubject: Re: Achievement System   Wed Aug 25, 2010 12:44 am

yeah i know i was just trying to make a half-assed attempt at humorously pointing out his poor wording ...
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PostSubject: Re: Achievement System   Wed Aug 25, 2010 12:50 am

Hmm.... didn't seem to work.

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PostSubject: Re: Achievement System   Wed Aug 25, 2010 1:30 am

seb0910 wrote:
yeah i know i was just trying to make a half-assed attempt at humorously pointing out his poor wording ...
If it's worth anything, I thought it was pretty funny.

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PostSubject: Re: Achievement System   Wed Aug 25, 2010 1:41 am

if this ever manages to get done, you could incorporate the classic
double kill
tripple kill
headshot
ect achievements

and killing sprees ect

also the people who earn these achievements could be worht more credz\evos
when they're killed

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PostSubject: Re: Achievement System   Wed Aug 25, 2010 1:48 am

why do i try?
linux26 wrote:

If it's worth anything, I thought it was pretty funny.
thats why i try Very Happy
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PostSubject: Re: Achievement System   Wed Aug 25, 2010 7:14 am

vyrus@ubuntu wrote:
if this ever manages to get done, you could incorporate the classic
double kill
tripple kill
headshot
ect achievements

and killing sprees ect

also the people who earn these achievements could be worht more credz\evos
when they're killed

remarkable idea vyrus we should add that into the qvm and it could be toggled on and off.

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PostSubject: Re: Achievement System   Wed Aug 25, 2010 12:50 pm

{ACR}FireFox wrote:
vyrus@ubuntu wrote:
if this ever manages to get done, you could incorporate the classic
double kill
tripple kill
headshot
ect achievements

and killing sprees ect

also the people who earn these achievements could be worht more credz\evos
when they're killed

remarkable idea vyrus we should add that into the qvm and it could be toggled on and off.
Ah I can already predict the patched-in kludge on top of the existing kludge that is the trem codebase.

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PostSubject: Re: Achievement System   Wed Aug 25, 2010 12:59 pm

Yep, it would be terrible. Working with the source as it is, is quite a bitch.

And how is juggernaut supposed to work? Trem is a team-deathmatch game. There's no free for all.
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PostSubject: Re: Achievement System   Wed Aug 25, 2010 1:30 pm

The Killing spree shouldn't been hard? I saw servers whit it..
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PostSubject: Re: Achievement System   Wed Aug 25, 2010 2:19 pm

How would you clarify a juggernaut? Like just randomly a guy starts with it? or the first to 5 or 10 kills or something.

Technically wouldn't a juggernaut mode work better in a team based game cuz it means up to a certain point the juggernaut would be impossible to kill in a free for all (if they are that good at playing), so having one on both sides of the teams makes it possible to kill the other. Maybe that's impossible to set up though. Idk, just a thought.

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PostSubject: Re: Achievement System   Wed Aug 25, 2010 3:34 pm

Interesting. so youre saying each team would have a "juggernaut". this sounds like heroes in battlefront. if we did do this though, i dont think there would be a way to distinguish the juggernaut from normal players.
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PostSubject: Re: Achievement System   Wed Aug 25, 2010 4:02 pm

seb0910 wrote:
Interesting. so youre saying each team would have a "juggernaut". this sounds like heroes in battlefront. if we did do this though, i dont think there would be a way to distinguish the juggernaut from normal players.
at first that's what I was saying yea, but eventually you would notice who it was cuz it would probably be the kill leader. Would be kinda cool though if whoever was the juggernaut was like forced to be a bsuit and you couldn't have the bsuit unless you were the juggernaut (same goes for tyrant as alien team).

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PostSubject: Re: Achievement System   Wed Aug 25, 2010 4:58 pm

I made lads quote sig!

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PostSubject: Re: Achievement System   Wed Aug 25, 2010 5:32 pm

that was a good quote Razz

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PostSubject: Re: Achievement System   Wed Aug 25, 2010 7:36 pm

Kramed wrote:
The Killing spree shouldn't been hard? I saw servers whit it..

Oh no that's very easy, would take me if maybe 10 minutes. Now when we start getting achievements like "bullseye", would you enjoy coding to/figure a clean way to code to; make sure the kills are dretches, make sure there's no shots missed, confirm its all in one life, meanwhile tracking all other achievements at the same time? Don't forget your under the heavy restriction of the qvm.
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PostSubject: Re: Achievement System   Wed Aug 25, 2010 8:22 pm

Thats what i was talking about. it would not be just "cool" to have a forced visual distinction; it would be essential. Exclaiming which player is the juggernaut would be as easy as displaying who kills who, but to determine which alien that player controls would be harder, i think it could only be done clientside. Im pretty sure thats the only way the models can be altered
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PostSubject: Re: Achievement System   Wed Aug 25, 2010 8:54 pm

I can make something up so you can tell. Like if u havent seen my ctf mod, the player kinda flashes with flames ever 1.5 seconds. You dont see the actual flames but theres the glow
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PostSubject: Re: Achievement System   Thu Aug 26, 2010 1:37 am

doublehex wrote:
Kramed wrote:
The Killing spree shouldn't been hard? I saw servers whit it..

Oh no that's very easy, would take me if maybe 10 minutes. Now when we start getting achievements like "bullseye", would you enjoy coding to/figure a clean way to code to; make sure the kills are dretches, make sure there's no shots missed, confirm its all in one life, meanwhile tracking all other achievements at the same time? Don't forget your under the heavy restriction of the qvm.

well for dretches ( and other aliens? ) it allreay distinguishes headshots in mystats so that woul;d be easy, not sure about humans thou

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PostSubject: Re: Achievement System   Thu Aug 26, 2010 1:38 am

sry for double post but i hate copy paste - quoting

:Lad wrote:
seb0910 wrote:
Interesting. so youre saying each team would have a "juggernaut". this sounds like heroes in battlefront. if we did do this though, i dont think there would be a way to distinguish the juggernaut from normal players.
at first that's what I was saying yea, but eventually you would notice who it was cuz it would probably be the kill leader. Would be kinda cool though if whoever was the juggernaut was like forced to be a bsuit and you couldn't have the bsuit unless you were the juggernaut (same goes for tyrant as alien team).

the juggernaut changes each time one dies, and it goes to the bottomfeeder, or the guy w' the least kills or crez or killsperminute or something, that would also give the guy on the bottom a chance to get a step up when its like dretches vs battlesuits ect

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PostSubject: Re: Achievement System   Thu Aug 26, 2010 7:51 pm

Triple kill should be 5-6 seconds
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PostSubject: Re: Achievement System   Thu Aug 26, 2010 8:34 pm

I like where this is going.

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PostSubject: Re: Achievement System   Fri Aug 27, 2010 7:11 pm

ah good u fixed ur sig!

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