{ACR} Admin Crazy Rioters
Would you like to react to this message? Create an account in a few clicks or log in to continue.
{ACR} Admin Crazy Rioters

Tremulous Clan
 
Home  Portal  Latest images  Search  RegisterRegister  Server Information  IM BugHuman  TeamspeakTeamspeak  IRC  Log in  
All Testing Decisions Will Be Made By The Second In Commands.

 

 Teleporting Hovels

Go down 
+10
Atlantis
Iridescent Blade
:Lad
BugHuman
vyrus@ubuntu
null
-theMbaude
Skeptic
TheRoob
{ACR}FireFox
14 posters
Go to page : 1, 2, 3  Next

Add teleporting hovels
Yes, try it!
Teleporting Hovels Vote_lcap100%Teleporting Hovels Vote_rcap
 100% [ 11 ]
No, I am not open to change
Teleporting Hovels Vote_lcap0%Teleporting Hovels Vote_rcap
 0% [ 0 ]
Total Votes : 11
 
Poll closed

AuthorMessage
{ACR}FireFox
First Lieutenant
First Lieutenant
{ACR}FireFox


Posts : 515
Points : -2147478436
Reputation : -31
Join date : 2010-01-01
Age : 28
Location : Some where in a remote valley deep in the Amazon rain forest.

Teleporting Hovels Empty
PostSubject: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 3:28 pm

Hello everyone,

Over the past few weeks, the idea of a hovel being used as a teleporter to teleport to another hovel has grown on me. I would like to add this mod to the unlimited server. With the luci able to curve, teleporting hovels would help to even the playing field. I have been taking many surveys on the server and everyone likes the idea. This would spice up life on the unlimited server making it much more active. If for what ever reason people are unhappy about this new mod we can remove it or put it on a toggle so people can call votes to turn it on. If you don't want it to be permanent then could we just try it for a week?  

What do you think of this idea?


Example: In a.t.c.s there is a hovel on top of bunker, in aliens defult, and in mid halls. You are a rant on top of bunker and you want to get to halls. You press q to enter hovel and it takes you to alien defult, you then reenter the hovel by using q and then you pop out in halls.

I am not shure is this is clear but ANY alien class can use hovels
Hovel Hovel Hovel Hovel Hovel Hovel Hovel Hovel Hovel Hovel Hovel Hovel

Hovels details


Last edited by {ACR}FireFox on Sun Oct 10, 2010 6:02 pm; edited 3 times in total
Back to top Go down
TheRoob
Private 2
Private 2
TheRoob


Teleporting Hovels 87495687
Posts : 426
Points : -2147478328
Reputation : 0
Join date : 2009-09-04
Location : !geoip roob

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 3:42 pm

Great Idea F1!
Back to top Go down
Skeptic
Sergeant
Sergeant
Skeptic


Posts : 374
Points : 6583
Reputation : 9
Join date : 2010-01-15
Age : 30
Location : France

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 3:46 pm

if it can be done, i will be more happy to f1
Back to top Go down
http://www.acr.t83.net
-theMbaude
Corporal
Corporal



Teleporting Hovels 125be
Posts : 2081
Points : 7046
Reputation : -1137
Join date : 2009-11-22
Age : 87

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 3:59 pm

The aliens will finally have an edge on the curving luci, but would you teleport to any random hovel, or would there be specific hovels that will be the receivers?
Back to top Go down
{ACR}FireFox
First Lieutenant
First Lieutenant
{ACR}FireFox


Posts : 515
Points : -2147478436
Reputation : -31
Join date : 2010-01-01
Age : 28
Location : Some where in a remote valley deep in the Amazon rain forest.

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 4:04 pm

any hovel that is up you will beable to teleport to so like if 5 hovels are up you can teleport to all of them
Back to top Go down
null
Lieutenant General
Lieutenant General



Teleporting Hovels 23818192
Posts : 2472
Points : -2147477951
Reputation : 5
Join date : 2008-08-22

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 4:22 pm

This is interesting. You have to think about the visuals as well, FF. what will the player see upon activating a hovel? how will they choose which hovel? how will they know that they are choosing a specific hovel? How can this possibly be abused? In my opinion, a simple 2-way hovel system should be made, because this eliminates many flaws. oh and this can be a counter to glitching on tremor, or any map involving the hovel.
Back to top Go down
{ACR}FireFox
First Lieutenant
First Lieutenant
{ACR}FireFox


Posts : 515
Points : -2147478436
Reputation : -31
Join date : 2010-01-01
Age : 28
Location : Some where in a remote valley deep in the Amazon rain forest.

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 4:24 pm

you woulden't choose which one you go to you would enter and exit hovels untill you get to the right one

Example: In a.t.c.s there is a hovel on top of bunker, in aliens def, and in mid halls. You are a rant and you are on top of bunker and you want to get to halls. You press q to enter hovel and it takes you to alien def, you then reenter the hovel by using q and then you pop out in halls.
Back to top Go down
null
Lieutenant General
Lieutenant General



Teleporting Hovels 23818192
Posts : 2472
Points : -2147477951
Reputation : 5
Join date : 2008-08-22

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 4:29 pm

See, thats extremely impractical and i definitely would not want such a low-quality mod on the server. the reason most mods are a hit is because they are well-made and dont require you to go out of your way to make them work right, such as constantly teleporting till you hit the right one.
Back to top Go down
TheRoob
Private 2
Private 2
TheRoob


Teleporting Hovels 87495687
Posts : 426
Points : -2147478328
Reputation : 0
Join date : 2009-09-04
Location : !geoip roob

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 4:31 pm

Humans teleport through DC's!
Back to top Go down
{ACR}FireFox
First Lieutenant
First Lieutenant
{ACR}FireFox


Posts : 515
Points : -2147478436
Reputation : -31
Join date : 2010-01-01
Age : 28
Location : Some where in a remote valley deep in the Amazon rain forest.

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 4:32 pm

Well we can talk about moding it and what is possible. All I know is what I am saying works and why mess with something that all ready works?

Lol roob, vyrus said humans should tele through nodes. <-- but that comes later geek
Back to top Go down
null
Lieutenant General
Lieutenant General



Teleporting Hovels 23818192
Posts : 2472
Points : -2147477951
Reputation : 5
Join date : 2008-08-22

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 4:38 pm

I know how i would do it but it wouldnt be practical enough for the server. the best i can think of is having linked 2-way hovels, not that multi-path network you mentioned. also, i think telenodes are one-way, as the humans are teleported from the main ship to the base.
Back to top Go down
vyrus@ubuntu
First Lieutenant
First Lieutenant
vyrus@ubuntu


Teleporting Hovels 87495687
Posts : 2549
Points : -2147478252
Reputation : 6
Join date : 2009-06-19
Age : 31
Location : level 1337 clearence required

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 4:40 pm

seb, mods are mods caus they're small additions, now if you want to talk UPGRADES
then go to korx or trem1.2 tongue

and yes, if you have not seen this mod before, the complete version has humans teleporting
through telenodes
Back to top Go down
http://www.vyrus.zzl.org/
{ACR}FireFox
First Lieutenant
First Lieutenant
{ACR}FireFox


Posts : 515
Points : -2147478436
Reputation : -31
Join date : 2010-01-01
Age : 28
Location : Some where in a remote valley deep in the Amazon rain forest.

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 4:41 pm

OK, we need to get people that can mod things like this envloved so we can figure out what is possible. i.e. doubblehex, linux, roob. ect
Back to top Go down
vyrus@ubuntu
First Lieutenant
First Lieutenant
vyrus@ubuntu


Teleporting Hovels 87495687
Posts : 2549
Points : -2147478252
Reputation : 6
Join date : 2009-06-19
Age : 31
Location : level 1337 clearence required

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 4:59 pm

I had a thought actually, I think only roob or linux or doub would b able to figure it out though:

you know the menus that the game uses?
we could try setting up a minimap on those and label the hovels for each team
that might b too hard though and u just make it so each hovel gets a personal
label when its made idk, a thought
Back to top Go down
http://www.vyrus.zzl.org/
{ACR}FireFox
First Lieutenant
First Lieutenant
{ACR}FireFox


Posts : 515
Points : -2147478436
Reputation : -31
Join date : 2010-01-01
Age : 28
Location : Some where in a remote valley deep in the Amazon rain forest.

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 5:05 pm

Or have a HUD with a hovel mini mal on it and the different hovels will have different colors
Back to top Go down
BugHuman
General of the Army
General of the Army



Posts : 1798
Points : -2147477785
Reputation : 53
Join date : 2008-03-21

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 5:47 pm

I remember double had some problems with this about a year and a half ago.
Back to top Go down
http://AdminCrazyRioters.com
vyrus@ubuntu
First Lieutenant
First Lieutenant
vyrus@ubuntu


Teleporting Hovels 87495687
Posts : 2549
Points : -2147478252
Reputation : 6
Join date : 2009-06-19
Age : 31
Location : level 1337 clearence required

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 6:04 pm

yea,

@fire, not hud, caus then EVERYONE would have to install a new client or something
as it is im not sure if u can do it without a clientside mod
Back to top Go down
http://www.vyrus.zzl.org/
{ACR}FireFox
First Lieutenant
First Lieutenant
{ACR}FireFox


Posts : 515
Points : -2147478436
Reputation : -31
Join date : 2010-01-01
Age : 28
Location : Some where in a remote valley deep in the Amazon rain forest.

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 6:43 pm

good point
Back to top Go down
-theMbaude
Corporal
Corporal



Teleporting Hovels 125be
Posts : 2081
Points : 7046
Reputation : -1137
Join date : 2009-11-22
Age : 87

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 7:29 pm

Umm how about.... You make a hovel (A), and then you make another one some else (B). So then A can only go to B, and B can only go to A. Then C goes to D, E to F, etc... as for remembering where they go, well... You just have to remember. It kinda simplifies everything.
Back to top Go down
{ACR}FireFox
First Lieutenant
First Lieutenant
{ACR}FireFox


Posts : 515
Points : -2147478436
Reputation : -31
Join date : 2010-01-01
Age : 28
Location : Some where in a remote valley deep in the Amazon rain forest.

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 7:44 pm

Teleporting Hovels Thumbs14
Back to top Go down
:Lad
Lieutenant General
Lieutenant General
:Lad


Teleporting Hovels 23818192
Posts : 1859
Points : -2147478206
Reputation : 20
Join date : 2009-05-04
Age : 33
Location : Just Barely South of Canada

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 8:30 pm

why would any team need a teleport? especially in atcs? everyone always complains about how atcs is too small, so what would be the reason to move around so quickly? aliens imo are quite fast enough to get around. They don't need the hovel because most aliens are never in their base so therefore don't need help in base structures. Humans do more camping and relying on their base as a defensive system than any teleporting and advancing. I just don't think it is necessary.
Back to top Go down
{ACR}FireFox
First Lieutenant
First Lieutenant
{ACR}FireFox


Posts : 515
Points : -2147478436
Reputation : -31
Join date : 2010-01-01
Age : 28
Location : Some where in a remote valley deep in the Amazon rain forest.

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 8:38 pm

It may not be needed but it would still be fun to try it or just to spice things up. Its fun to try new things!
Back to top Go down
null
Lieutenant General
Lieutenant General



Teleporting Hovels 23818192
Posts : 2472
Points : -2147477951
Reputation : 5
Join date : 2008-08-22

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 8:53 pm

... i've never heard anyone complain about atcs' size.
Back to top Go down
Iridescent Blade
Sergeant
Sergeant
Iridescent Blade


Posts : 805
Points : 6328
Reputation : 0
Join date : 2010-02-10
Age : 30
Location : Mining in the diamond level.

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 9:22 pm

This tele hovel mod is used on Amsterdam Unlim. (a server I used to frequent)
They use a 2 hovel both ways system. There are no visuals, just pop out on the other side instantaneously.
There is no known way to abuse EXEPT 1 where the hovel is glitch-built allowing the player to teleport to, say, under the stairs in ATCS. But that is covered under our NO GLITCH BUILDING rule so... ya
Its very usefull to get tyrants to high places/small places but its a bit less usefull here with the crawling rant. But still very usefull for quick retreats/attacks.

That is all unless you have questions for me about how it works in Amsterdam.

PS F1
Back to top Go down
http://www.tagamespage.webs.com
{ACR}FireFox
First Lieutenant
First Lieutenant
{ACR}FireFox


Posts : 515
Points : -2147478436
Reputation : -31
Join date : 2010-01-01
Age : 28
Location : Some where in a remote valley deep in the Amazon rain forest.

Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitimeSun Oct 10, 2010 9:47 pm

Yea blade on uBP server the same rules apply but you can have more than two hovels witch gives you more possibilities.
Back to top Go down
Sponsored content





Teleporting Hovels Empty
PostSubject: Re: Teleporting Hovels   Teleporting Hovels Icon_minitime

Back to top Go down
 
Teleporting Hovels
Back to top 
Page 1 of 3Go to page : 1, 2, 3  Next

Permissions in this forum:You cannot reply to topics in this forum
{ACR} Admin Crazy Rioters :: Important Info :: News-
Jump to: