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 ACR qvm

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Newrant
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PostSubject: ACR qvm   Fri Sep 07, 2012 1:41 pm

Hello ACR! Smile

I have a question about the ACR qvm.
I remember there was a command for change the game from the ACR mod to the normal game, can someone explain to me how to make that command? Very Happy
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angrylemon
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PostSubject: Re: ACR qvm   Fri Oct 19, 2012 4:34 am

Are you talking about !ulbp and the other one.. I forget what its called.
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Iridescent Blade
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PostSubject: Re: ACR qvm   Thu Oct 25, 2012 3:46 pm

!nmbp

... maybe?

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PostSubject: Re: ACR qvm   Tue Oct 30, 2012 6:48 am

Iridescent Blade wrote:
!nmbp

... maybe?

Thats the one Very Happy
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BugHuman
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PostSubject: Re: ACR qvm   Sun Nov 11, 2012 4:48 pm

I think he's referring to the actual command in the QVM. All !Ulbp and !nmbp did was mess with the build points. But, vyrus put a command in our QVM that actually turned on and off ALL the mods.

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vyrus@ubuntu
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PostSubject: Re: ACR qvm   Thu Mar 28, 2013 8:21 pm

god its been forever...
yea just making sure you guys know i published the code
with perms from doub on my site http://vyrus.zzl.org/
as the server/game is kinda defunked now Sad
anyhow if anyone has use for it, you'll find it there

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