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 Ask Questions about *aimtest here, one QUESTION at a time pl

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*Hornet
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PostSubject: Ask Questions about *aimtest here, one QUESTION at a time please.   Tue Nov 10, 2009 8:30 pm

Somethings about *aimtest can't be answered:

Why?

- To protect non-admins from accessing it, and using it.

- To keep people from stealing my idea, atleast
until *aimtest is download-able to admins.


What? (These Questions for deeper info won't be answered):


- I'm not an admin, but can I have an *aimtest access code anyway?
- Exactly what is the script / layout?
- What servers are *aimtest Protected?
- How did you set up the secondary console (a.k.a. *aimtest)?
- What hacking programs have you used to get it working?
- (more might be added in the future)...
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doublehex
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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Tue Nov 10, 2009 8:42 pm

Ok, how did you add the secondary console into the client then?
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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Tue Nov 10, 2009 10:48 pm

I say leave this section to doub and maybe lin if he wants. backs away.

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PostSubject: Response   Wed Nov 11, 2009 12:26 am

Flamer created the secondary console by editing "data-1.1.0.pk3" re-compiling, then hacking tremulous data so it will read the new files and not defaults. The "data-1.1.0.pk3" is located at (User\Local Settings\Application Data\Tremulous\Base).
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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 1:10 am

*Hornet wrote:
is located at (User\Local Settings\Application Data\Tremulous\Base).
most commonly known around here as the hidden base folder.

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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 12:14 pm

Atlantis wrote:
I say leave this section to doub and maybe lin if he wants. backs away.
what happened to doing this? lol you gonna reply to everything they say now? lol!

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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 12:15 pm

only replied once and now >.>

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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 12:23 pm

thats 3 now lol

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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 12:36 pm

That's not where the data-1.1.0.pk3 is....

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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 3:52 pm

good bug, i have taught thee well. he apparently has no idea what the pk3s even are...
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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 5:38 pm

doublehex wrote:
good bug, i have taught thee well. he apparently has no idea what the pk3s even are...
Hey I got a question for him. What file type are PK3s? (everyone else stfu and don't answer)
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PostSubject: ...   Wed Nov 11, 2009 5:49 pm

In fact I do know what I'm talking about. User "Atlantis" even knows that there is a hidden base folder! You calling him dumb too?
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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 6:02 pm

time for google Razz

and he knows about folder cuz he takes plenty of screenshots

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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 6:21 pm

*Hornet wrote:
In fact I do know what I'm talking about. User "Atlantis" even knows that there is a hidden base folder! You calling him dumb too?
Atlantis never claimed being pro at development/hacking. And you didn't answer my question.
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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 7:15 pm

*Hornet wrote:
In fact I do know what I'm talking about. User "Atlantis" even knows that there is a hidden base folder! You calling him dumb too?

I never said that the folder didn't exist, I'm just saying that that's not where the data-1.1.0.pk3 is.

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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 8:32 pm

lad im doing this to protect my dignity so... stfu!
some one called me dumb? no? GOOD!

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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Wed Nov 11, 2009 11:28 pm

We never said atlantis was dumb, or that there was no folder at that location. You are twisting the words to point this against each other. Keep on topic in your own topic. You started it. We are simply saying that you dont seem to know what a .pk3 file is, how they are used, and whats even in them. Prove us otherwise?

Also Your explanation to as to how you added a second console (seems pretty unnecessary to me if its just gonna block your screen/other console) makes no sense. Bug and lin know this file and whats in it, how its used, ect. do you? (those other acr members who want to know more information on what i am talking about just talk to me/pm me).
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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Thu Nov 12, 2009 4:01 pm

skins and models for trem...?
and moar stuff!
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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Thu Nov 12, 2009 4:33 pm

or white could just ruin it haha
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PostSubject: An answer to Linux26   Thu Nov 12, 2009 5:42 pm

A pk3 folder is like .zip

Pk3 holds and a path is given for each file, so when you play tremulous it finds the files.

-A good program I used that turned it into a .pk3 file is, "pakscape".

Ex:


mapname.shader goes in tremulous/base/scripts/

mapname.map (or mapname.bsp) goes in tremulous/base/maps/
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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Thu Nov 12, 2009 5:59 pm

lad i gave up not commenting...

um correct me if im wrong but aren't .zip and .pk3 the EXACT same thing just renamed?

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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Thu Nov 12, 2009 6:01 pm

*Hornet wrote:
A pk3 folder is like .zip

Pk3 holds and a path is given for each file, so when you play tremulous it finds the files.

-A good program I used that turned it into a .pk3 file is, "pakscape".

Ex:


mapname.shader goes in tremulous/base/scripts/

mapname.map (or mapname.bsp) goes in tremulous/base/maps/

Seems HALF right.

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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Thu Nov 12, 2009 6:55 pm

shader to C:\Users\User\AppData\Roaming\Tremulous\base\#Mapname#\scripts\
for Vista (Ftw)
Map to C:\Users\User\AppData\Roaming\Tremulous\base
Again, for Vista

and a .pk3 IS a .zip ...Just renamed

there is a shaderlist in said base folder... but it seems useless, only used for knowing what shaders to load


linux26 wrote:
doublehex wrote:
good bug, i have taught thee well. he apparently has no idea what the pk3s even are...
Hey I got a question for him. What file type are PK3s? (everyone else stfu and don't answer)
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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Thu Nov 12, 2009 7:31 pm

ill accept you semi-know what your talking about, so how about how does models, textures, shaders, ect involve adding a second console?

Do you even know what files to edit in the source to force it to read another file instead of that one?

What happened to this external program you said *aimtest was?

Where the hell does map shaders, mapping, and folders come into this?
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{ACR}Chris
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PostSubject: Re: Ask Questions about *aimtest here, one QUESTION at a time pl   Thu Nov 12, 2009 8:56 pm

I suspect hex getting angry............
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