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 New rule on ACR unlimited rules list

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PostSubject: New rule on ACR unlimited rules list   Sat Jan 09, 2010 5:20 pm

21. Dont build in a spawn: If you see an egg or a telenode, kill it. Don't build a bunch of teslas around it or a bunch of acid tubes. Think about it, if everyone did that, how would a game finish.
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PostSubject: Re: New rule on ACR unlimited rules list   Sat Jan 09, 2010 7:48 pm

Ty for adding this Alpha, it was bad today.

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PostSubject: Re: New rule on ACR unlimited rules list   Sat Jan 09, 2010 7:56 pm

and us admins do what if this rule is broken?

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PostSubject: Re: New rule on ACR unlimited rules list   Sat Jan 09, 2010 10:28 pm

I've already told people a few. If your specing and you catch someone building around a spawn, warn them to kill the egg or decon the structures or you will be kicked and the admin catching this (if kicking need be done) to join and decon structures and leave spawn. I thought about denybuilding but that doesn't really do any good because it still leaves everything there.

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PostSubject: Re: New rule on ACR unlimited rules list   Sat Jan 09, 2010 11:28 pm

denybuild & revert?

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PostSubject: Re: New rule on ACR unlimited rules list   Sat Jan 09, 2010 11:30 pm

i can understand reverting it if you catch it right away but im talking about after you figure it out and when things like this happen, theirs always like 5 builders so the buildlog is way past those structures

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PostSubject: Re: New rule on ACR unlimited rules list   Sat Jan 09, 2010 11:31 pm

ok but how do you know who built it then lad?

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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 12:04 am

Bug said not to kick just denybuild
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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 1:05 am

how do you get in contact with bug that often chris?

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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 1:26 am

:Lad wrote:
If your specing and you catch someone building around a spawn.

did you even read what I typed?

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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 2:55 am

ok so kick and then join just to decon. wouldn't it be almost the same if you denybuild and join and decon?

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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 8:17 am

what about an om? or rc?
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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 10:43 am

Atlantis wrote:
how do you get in contact with bug that often chris?
I have ma ways....
And weed: building in teh om is allowed bcause it is an xcellent strategy.
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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 11:56 am

{ACR}Chris wrote:
Atlantis wrote:
how do you get in contact with bug that often chris?
I have ma ways....
And weed: building in teh om is allowed bcause it is an xcellent strategy.

Wrong. This rule applies to ALL structures.

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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 3:18 pm

I think this rule needs to be written as precise as bug wants it because I'm thinking it's still a bit loosely understandable. Ugh, the players at Unlimited aren't gonna like the new rule, but they need to be updated on it.

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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 3:47 pm

why cant we build in the om? I mean its fun to build it in and let them build somewhere els like crazy then we kill it when we want and go rape them.

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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 3:52 pm

Its lame and day and ruins the game for the other team.

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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 4:59 pm

:Lad wrote:
I think this rule needs to be written as precise as bug wants it because I'm thinking it's still a bit loosely understandable. Ugh, the players at Unlimited aren't gonna like the new rule, but they need to be updated on it.

Something like this lad? Don't build in structures: If you see enemy structures around the map, do not build them in, destroy them. Building in enemy structures only leads to unfair advantages, and players not enjoying the game.

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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 5:35 pm

but bug its their fault they left their main struct to die.

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PostSubject: Re: New rule on ACR unlimited rules list   Sun Jan 10, 2010 6:25 pm

alot of the time thats just humans over building and not grabbing a weapon when the enemy is very weak. they basically make the game last a bit longer and only makes it miserable for the alien team

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PostSubject: Re: New rule on ACR unlimited rules list   Mon Jan 11, 2010 11:03 am

i agree hummie's moded wep help them alot.
wallwalking rant or even BG wont do something to stop them.
rushing is th only way alien can win here.
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PostSubject: Re: New rule on ACR unlimited rules list   Tue Jan 12, 2010 10:27 pm

Rules < Serverside modifications
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PostSubject: Re: New rule on ACR unlimited rules list   Tue Jan 12, 2010 10:36 pm

??????? We don't do serverside.

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PostSubject: Re: New rule on ACR unlimited rules list   Tue Jan 12, 2010 10:44 pm

You should... and how'd you mod the lasguns and so?
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PostSubject: Re: New rule on ACR unlimited rules list   Tue Jan 12, 2010 11:07 pm

to mod las guns qvm or /g_sumthin sumthin sumkthin

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