| Glitch builders | |
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kiki Private 2
Posts : 39 Points : 5289 Reputation : 0 Join date : 2010-01-12
| Subject: Glitch builders Fri Jan 15, 2010 1:04 pm | |
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:Lad Lieutenant General
Posts : 1859 Points : -2147478167 Reputation : 20 Join date : 2009-05-04 Age : 33 Location : Just Barely South of Canada
| Subject: Re: Glitch builders Sat Jan 16, 2010 3:28 am | |
| this happens all too often...one of those moments when we didn't have an admin on to take care of this. Too little too late to do anything, other than making sure we can stop that from happening again. That's such a sucky place to glitch build too.. | |
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{ACR}Chris First Lieutenant
Posts : 857 Points : -2147478043 Reputation : 14 Join date : 2009-01-01 Location : 127.0.0.1
| Subject: Re: Glitch builders Sat Jan 16, 2010 11:38 am | |
| I gotz an idea on howto prevent this, although it will involve a bit of changing.... If anyone wants to hear it say so hear. | |
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WeeD Private 2
Posts : 391 Points : 5504 Reputation : 2 Join date : 2009-12-28
| Subject: Re: Glitch builders Sat Jan 16, 2010 12:34 pm | |
| Lad is right , mostly we have no admin on serv its its getting ugly. someone glitch build and then someone spwan from an egg,and the wole thing starts. i think beacuse we have many lvl 2 give them somekind of abilty to prevent it ,or replace termor with the same map but without the ability to glitch (i think our map builders can handle it) . | |
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null Lieutenant General
Posts : 2472 Points : -2147477912 Reputation : 5 Join date : 2008-08-22
| Subject: Re: Glitch builders Sat Jan 16, 2010 12:58 pm | |
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{ACR}Chris First Lieutenant
Posts : 857 Points : -2147478043 Reputation : 14 Join date : 2009-01-01 Location : 127.0.0.1
| Subject: Re: Glitch builders Sat Jan 16, 2010 9:57 pm | |
| I knew SOMEONE would want to hear Ok so u just change the layout of the buildings so that where u glitch at there's a medi in the way. Lol I think it would work for ex I do this on transit all the time to stop glitching. | |
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BugHuman General of the Army
Posts : 1798 Points : -2147477746 Reputation : 53 Join date : 2008-03-21
| Subject: Re: Glitch builders Sat Jan 16, 2010 10:12 pm | |
| Hmmm, layouts to stop glitch building is an interesting idea actually. | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7229 Reputation : 19 Join date : 2009-08-18
| Subject: Re: Glitch builders Sat Jan 16, 2010 11:59 pm | |
| yes but a Granger barbs or av goon can kill medi unless we have a way to stop building dmg on just certain buildings. But this is a very nice idea. | |
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{ACR}Chris First Lieutenant
Posts : 857 Points : -2147478043 Reputation : 14 Join date : 2009-01-01 Location : 127.0.0.1
| Subject: Re: Glitch builders Sun Jan 17, 2010 1:32 pm | |
| He he he i always get humans to do it ofr me on transit oh yeah and make sure itsa medi its the only thing that humans cant use from up top:) | |
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null Lieutenant General
Posts : 2472 Points : -2147477912 Reputation : 5 Join date : 2008-08-22
| Subject: Re: Glitch builders Sun Jan 17, 2010 3:45 pm | |
| So if I never asked Chris to say his idea, he wouldn't have said it and there would be chaos on the server.... Another day saved by Memory!!
Lol | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478213 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Glitch builders Sun Jan 17, 2010 8:16 pm | |
| - Atlantis wrote:
- yes but a Granger barbs or av goon can kill medi unless we have a way to stop building dmg on just certain buildings. But this is a very nice idea.
If you were making a layout, shouldn't there be a way to make a medi that can't be killed? | |
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{ACR}Chris First Lieutenant
Posts : 857 Points : -2147478043 Reputation : 14 Join date : 2009-01-01 Location : 127.0.0.1
| Subject: Re: Glitch builders Sun Jan 17, 2010 9:30 pm | |
| - seb0910 wrote:
- So if I never asked Chris to say his idea, he wouldn't have said it and there would be chaos on the server.... Another day saved by Memory!!
Yes but if I hadnt said it in the first place u wouldn't have asked so TECHNICALY I saved the day. | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7229 Reputation : 19 Join date : 2009-08-18
| Subject: Re: Glitch builders Mon Jan 18, 2010 1:42 am | |
| - vyrus@ubuntu wrote:
- Atlantis wrote:
- yes but a Granger barbs or av goon can kill medi unless we have a way to stop building dmg on just certain buildings. But this is a very nice idea.
If you were making a layout, shouldn't there be a way to make a medi that can't be killed? I asked bug and he said no way without editing the QVM | |
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null Lieutenant General
Posts : 2472 Points : -2147477912 Reputation : 5 Join date : 2008-08-22
| Subject: Re: Glitch builders Mon Jan 18, 2010 11:08 am | |
| - {ACR}Chris wrote:
- seb0910 wrote:
- So if I never asked Chris to say his idea, he wouldn't have said it and there would be chaos on the server.... Another day saved by Memory!!
Yes but if I hadnt said it in the first place u wouldn't have asked so TECHNICALY I saved the day. But if this post was never made, none of this saving would have happened.... so KIKI saved the day! | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7229 Reputation : 19 Join date : 2009-08-18
| Subject: Re: Glitch builders Mon Jan 18, 2010 11:37 am | |
| - seb0910 wrote:
- {ACR}Chris wrote:
- seb0910 wrote:
- So if I never asked Chris to say his idea, he wouldn't have said it and there would be chaos on the server.... Another day saved by Memory!!
Yes but if I hadnt said it in the first place u wouldn't have asked so TECHNICALY I saved the day. But if this post was never made, none of this saving would have happened.... so KIKI saved the day! yes this can go on such as if chris was never born blah blah blah... | |
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