| Achievement System | |
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+11{ACRit}Chrome Snugg. Atlantis :Lad Kramed doublehex vyrus@ubuntu linux26 BugHuman null {ACR}FireFox 15 posters |
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{ACR}FireFox First Lieutenant
Posts : 515 Points : -2147478198 Reputation : -31 Join date : 2010-01-01 Age : 29 Location : Some where in a remote valley deep in the Amazon rain forest.
| Subject: Achievement System Tue Aug 24, 2010 11:03 pm | |
| - BugHuman wrote:
- We should put an achievement system into unlimited. That would be cool.
Bullseye- kill three dretches in a row useing mass driver not waisting a single shot. Minute man- last 1 minute with out dieing, camping, goingback to base,or spawn blocking. All small and mighty- kill a batlesuit using olny a dretch. Better than that guy- Stay alive for 3 minutes with out dieing Tripple kill- earn three kills in under 10 secconds Sticky Situation- kill a human with granger blob. Burn baby burn!- Toast 10 enemys in a row. We could also do a juggernaut mode where the more kills the juggernaut made. The stronger he became. Kill the juggernaut and recive doubble cred/evos
Last edited by {ACR}FireFox on Wed Aug 25, 2010 3:59 pm; edited 2 times in total | |
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null Lieutenant General
Posts : 2472 Points : -2147477713 Reputation : 5 Join date : 2008-08-22
| Subject: Re: Achievement System Tue Aug 24, 2010 11:43 pm | |
| no matter how bad our dancing is, im pretty sure it wont kill a goon. | |
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BugHuman General of the Army
Posts : 1798 Points : -2147477547 Reputation : 53 Join date : 2008-03-21
| Subject: Re: Achievement System Wed Aug 25, 2010 12:31 am | |
| @Seb
Dancing is another word for dodging.
@Fire
They are really nice! But sadly there is no way the dancing one is possible. | |
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null Lieutenant General
Posts : 2472 Points : -2147477713 Reputation : 5 Join date : 2008-08-22
| Subject: Re: Achievement System Wed Aug 25, 2010 12:44 am | |
| yeah i know i was just trying to make a half-assed attempt at humorously pointing out his poor wording ... | |
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BugHuman General of the Army
Posts : 1798 Points : -2147477547 Reputation : 53 Join date : 2008-03-21
| Subject: Re: Achievement System Wed Aug 25, 2010 12:50 am | |
| Hmm.... didn't seem to work. | |
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linux26 Lieutenant General
Posts : 1350 Points : -2147477714 Reputation : 57 Join date : 2008-08-24 Location : シ
| Subject: Re: Achievement System Wed Aug 25, 2010 1:30 am | |
| - seb0910 wrote:
- yeah i know i was just trying to make a half-assed attempt at humorously pointing out his poor wording ...
If it's worth anything, I thought it was pretty funny. | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Achievement System Wed Aug 25, 2010 1:41 am | |
| if this ever manages to get done, you could incorporate the classic double kill tripple kill headshot ect achievements
and killing sprees ect
also the people who earn these achievements could be worht more credz\evos when they're killed | |
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null Lieutenant General
Posts : 2472 Points : -2147477713 Reputation : 5 Join date : 2008-08-22
| Subject: Re: Achievement System Wed Aug 25, 2010 1:48 am | |
| why do i try? - linux26 wrote:
If it's worth anything, I thought it was pretty funny. thats why i try | |
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{ACR}FireFox First Lieutenant
Posts : 515 Points : -2147478198 Reputation : -31 Join date : 2010-01-01 Age : 29 Location : Some where in a remote valley deep in the Amazon rain forest.
| Subject: Re: Achievement System Wed Aug 25, 2010 7:14 am | |
| - vyrus@ubuntu wrote:
- if this ever manages to get done, you could incorporate the classic
double kill tripple kill headshot ect achievements
and killing sprees ect
also the people who earn these achievements could be worht more credz\evos when they're killed remarkable idea vyrus we should add that into the qvm and it could be toggled on and off. | |
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linux26 Lieutenant General
Posts : 1350 Points : -2147477714 Reputation : 57 Join date : 2008-08-24 Location : シ
| Subject: Re: Achievement System Wed Aug 25, 2010 12:50 pm | |
| - {ACR}FireFox wrote:
- vyrus@ubuntu wrote:
- if this ever manages to get done, you could incorporate the classic
double kill tripple kill headshot ect achievements
and killing sprees ect
also the people who earn these achievements could be worht more credz\evos when they're killed remarkable idea vyrus we should add that into the qvm and it could be toggled on and off. Ah I can already predict the patched-in kludge on top of the existing kludge that is the trem codebase. | |
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doublehex Lieutenant General
Posts : 287 Points : -2147477792 Reputation : 9 Join date : 2008-11-09
| Subject: Re: Achievement System Wed Aug 25, 2010 12:59 pm | |
| Yep, it would be terrible. Working with the source as it is, is quite a bitch.
And how is juggernaut supposed to work? Trem is a team-deathmatch game. There's no free for all. | |
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Kramed First Lieutenant
Posts : 258 Points : -2147478265 Reputation : -1 Join date : 2010-02-25 Age : 28 Location : Netherlands
| Subject: Re: Achievement System Wed Aug 25, 2010 1:30 pm | |
| The Killing spree shouldn't been hard? I saw servers whit it.. | |
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:Lad Lieutenant General
Posts : 1859 Points : -2147477968 Reputation : 20 Join date : 2009-05-04 Age : 34 Location : Just Barely South of Canada
| Subject: Re: Achievement System Wed Aug 25, 2010 2:19 pm | |
| How would you clarify a juggernaut? Like just randomly a guy starts with it? or the first to 5 or 10 kills or something.
Technically wouldn't a juggernaut mode work better in a team based game cuz it means up to a certain point the juggernaut would be impossible to kill in a free for all (if they are that good at playing), so having one on both sides of the teams makes it possible to kill the other. Maybe that's impossible to set up though. Idk, just a thought. | |
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null Lieutenant General
Posts : 2472 Points : -2147477713 Reputation : 5 Join date : 2008-08-22
| Subject: Re: Achievement System Wed Aug 25, 2010 3:34 pm | |
| Interesting. so youre saying each team would have a "juggernaut". this sounds like heroes in battlefront. if we did do this though, i dont think there would be a way to distinguish the juggernaut from normal players. | |
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:Lad Lieutenant General
Posts : 1859 Points : -2147477968 Reputation : 20 Join date : 2009-05-04 Age : 34 Location : Just Barely South of Canada
| Subject: Re: Achievement System Wed Aug 25, 2010 4:02 pm | |
| - seb0910 wrote:
- Interesting. so youre saying each team would have a "juggernaut". this sounds like heroes in battlefront. if we did do this though, i dont think there would be a way to distinguish the juggernaut from normal players.
at first that's what I was saying yea, but eventually you would notice who it was cuz it would probably be the kill leader. Would be kinda cool though if whoever was the juggernaut was like forced to be a bsuit and you couldn't have the bsuit unless you were the juggernaut (same goes for tyrant as alien team). | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: Achievement System Wed Aug 25, 2010 4:58 pm | |
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:Lad Lieutenant General
Posts : 1859 Points : -2147477968 Reputation : 20 Join date : 2009-05-04 Age : 34 Location : Just Barely South of Canada
| Subject: Re: Achievement System Wed Aug 25, 2010 5:32 pm | |
| that was a good quote | |
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doublehex Lieutenant General
Posts : 287 Points : -2147477792 Reputation : 9 Join date : 2008-11-09
| Subject: Re: Achievement System Wed Aug 25, 2010 7:36 pm | |
| - Kramed wrote:
- The Killing spree shouldn't been hard? I saw servers whit it..
Oh no that's very easy, would take me if maybe 10 minutes. Now when we start getting achievements like "bullseye", would you enjoy coding to/figure a clean way to code to; make sure the kills are dretches, make sure there's no shots missed, confirm its all in one life, meanwhile tracking all other achievements at the same time? Don't forget your under the heavy restriction of the qvm. | |
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null Lieutenant General
Posts : 2472 Points : -2147477713 Reputation : 5 Join date : 2008-08-22
| Subject: Re: Achievement System Wed Aug 25, 2010 8:22 pm | |
| Thats what i was talking about. it would not be just "cool" to have a forced visual distinction; it would be essential. Exclaiming which player is the juggernaut would be as easy as displaying who kills who, but to determine which alien that player controls would be harder, i think it could only be done clientside. Im pretty sure thats the only way the models can be altered | |
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doublehex Lieutenant General
Posts : 287 Points : -2147477792 Reputation : 9 Join date : 2008-11-09
| Subject: Re: Achievement System Wed Aug 25, 2010 8:54 pm | |
| I can make something up so you can tell. Like if u havent seen my ctf mod, the player kinda flashes with flames ever 1.5 seconds. You dont see the actual flames but theres the glow | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Achievement System Thu Aug 26, 2010 1:37 am | |
| - doublehex wrote:
- Kramed wrote:
- The Killing spree shouldn't been hard? I saw servers whit it..
Oh no that's very easy, would take me if maybe 10 minutes. Now when we start getting achievements like "bullseye", would you enjoy coding to/figure a clean way to code to; make sure the kills are dretches, make sure there's no shots missed, confirm its all in one life, meanwhile tracking all other achievements at the same time? Don't forget your under the heavy restriction of the qvm. well for dretches ( and other aliens? ) it allreay distinguishes headshots in mystats so that woul;d be easy, not sure about humans thou | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Achievement System Thu Aug 26, 2010 1:38 am | |
| sry for double post but i hate copy paste - quoting - :Lad wrote:
- seb0910 wrote:
- Interesting. so youre saying each team would have a "juggernaut". this sounds like heroes in battlefront. if we did do this though, i dont think there would be a way to distinguish the juggernaut from normal players.
at first that's what I was saying yea, but eventually you would notice who it was cuz it would probably be the kill leader. Would be kinda cool though if whoever was the juggernaut was like forced to be a bsuit and you couldn't have the bsuit unless you were the juggernaut (same goes for tyrant as alien team). the juggernaut changes each time one dies, and it goes to the bottomfeeder, or the guy w' the least kills or crez or killsperminute or something, that would also give the guy on the bottom a chance to get a step up when its like dretches vs battlesuits ect | |
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Snugg. Private 2
Posts : 39 Points : 5267 Reputation : 3 Join date : 2010-08-20
| Subject: Re: Achievement System Thu Aug 26, 2010 7:51 pm | |
| Triple kill should be 5-6 seconds | |
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{ACRit}Chrome Private 2
Posts : 56 Points : 5492 Reputation : 1 Join date : 2010-01-18 Location : ur mom
| Subject: Re: Achievement System Thu Aug 26, 2010 8:34 pm | |
| I like where this is going. | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Achievement System Fri Aug 27, 2010 7:11 pm | |
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