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 ACR unlimited Revised.

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{ACR}Chris
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vyrus@ubuntu
TheRoob
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-theMbaude
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-theMbaude
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PostSubject: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 6:22 pm

Ok. I am here to ask if we can make changes to ACR Unlimited. I just played Paint7 with Chewisback(Pee's brother) and he just needs to do a floorheady and its an instant-death. I find this quit annoying. It is really quite Alien oriented. You might say that the luci compisates, well the luci requires 600 credits, alone. With a Bsuit it requires 1000. Therefor at the start of a match u dont have any lucis to compisate for these little 1-shot killing spiders. I personally find it really gay, no fun, it gives the opposite team dozens of evos. You might argue that WE wont fall for it, we know how to crouch, so we dont get hit. But there are a bunch of newbs out there, and they dont know how to. Mapmap (my teammate) fed 14 times.... Chew just bited him once each time. This is not the first time we bring this up, we need to do something for ACR Unlimited. I want to see a poll in the Second In Command Thread, or make it better, make a full clan vote on it.
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null
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 6:40 pm

sounds to me like youre just butthurt about having a team full of noobs. the curving luci and modded weapons are definitely worse than the dretch's one-hit kill against a naked human.

and as far as im aware, this IS the first time a complaint about the dretches has been brought up.
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:Lad
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 6:41 pm

lol I don't get what's wrong.

You want to change the server basically because you were losing in a match against chew in paint (of all places >.<)?

Remember, the normal attack power for a dretch takes two headshots and you're dead instantly anyway. Humans have always been outclassed at the beginning of the games because the aliens are obviously stronger due to their lack of distance fighting. Aliens having the advantage at the beginning of games has never really changed.
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-theMbaude
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 6:58 pm

:Lad wrote:
lol I don't get what's wrong.

You want to change the server basically because you were losing in a match against chew in paint (of all places >.<)?

Remember, the normal attack power for a dretch takes two headshots and you're dead instantly anyway. Humans have always been outclassed at the beginning of the games because the aliens are obviously stronger due to their lack of distance fighting. Aliens having the advantage at the beginning of games has never really changed.

But you don't get it. It is not just this time, i was simply refering to it. It is not fair on the average player to come along. Can we just make this more fair, for BOTH sides? Does nobody but me see this??
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TheRoob
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 7:36 pm

Dretch Headshot = 99!
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:Lad
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 7:40 pm

That's the thing, with multiple stages, trying to make things fair for both sides at s1 would seem pretty impossible since it would get unbalanced in the other stages. Humans would either want helmets right away or weaker aliens and that would obviously just tip the favor for the humans right away and screw things over for aliens every game. For the dretch to be as strong as it is, it's compensated by being so easy to kill with just a few bullets. If the problem is because other noobs are dieing, well that happens at every server. It's just that guys on the humans team compensate for that by owning the aliens even harder and not dieing themselves. To put short and sweet, noobs feed everywhere. Get use to it.
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-theMbaude
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 7:50 pm

:Lad wrote:
That's the thing, with multiple stages, trying to make things fair for both sides at s1 would seem pretty impossible since it would get unbalanced in the other stages. Humans would either want helmets right away or weaker aliens and that would obviously just tip the favor for the humans right away and screw things over for aliens every game. For the dretch to be as strong as it is, it's compensated by being so easy to kill with just a few bullets. If the problem is because other noobs are dieing, well that happens at every server. It's just that guys on the humans team compensate for that by owning the aliens even harder and not dieing themselves. To put short and sweet, noobs feed everywhere. Get use to it.


Oh, here is an idea, make it 96, NORMAL. Ever think of that? As for luci, I remember a vote that took place, what ever happened to that?
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vyrus@ubuntu
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 7:54 pm

-theMbaude wrote:
Ok. I am here to ask if we can make changes to ACR Unlimited. I just played Paint7 with Chewisback(Pee's brother) and he just needs to do a floorheady and its an instant-death. I find this quit annoying. It is really quite Alien oriented. You might say that the luci compisates, well the luci requires 600 credits, alone. With a Bsuit it requires 1000. Therefor at the start of a match u dont have any lucis to compisate for these little 1-shot killing spiders. I personally find it really gay, no fun, it gives the opposite team dozens of evos. You might argue that WE wont fall for it, we know how to crouch, so we dont get hit. But there are a bunch of newbs out there, and they dont know how to. Mapmap (my teammate) fed 14 times.... Chew just bited him once each time. This is not the first time we bring this up, we need to do something for ACR Unlimited. I want to see a poll in the Second In Command Thread, or make it better, make a full clan vote on it.

yu just don't got none aim

:Lad wrote:
lol I don't get what's wrong.

You want to change the server basically because you were losing in a match against chew in paint (of all places >.<)?

Remember, the normal attack power for a dretch takes two headshots and you're dead instantly anyway. Humans have always been outclassed at the beginning of the games because the aliens are obviously stronger due to their lack of distance fighting. Aliens having the advantage at the beginning of games has never really changed.


ORLY I'D BET MY RIFLE ON DAT!@

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BugHuman
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 7:54 pm

It's you....rifles have 40 ammo for a reason. You only need 5 hits to kill a dretch. Just keep your distance...
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-theMbaude
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 8:21 pm

BugHuman wrote:
It's you....rifles have 40 ammo for a reason. You only need 5 hits to kill a dretch. Just keep your distance...


Bug, I know how to kill a dretch, but think ATCS map lol, corners, instant death. All those dickbiters out there have a greater chance of winning in a 1v1 fight. When it is 96 dmg, the odds or more or less evened out.
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vyrus@ubuntu
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 8:38 pm

-theMbaude wrote:
BugHuman wrote:
It's you....rifles have 40 ammo for a reason. You only need 5 hits to kill a dretch. Just keep your distance...


Bug, I know how to kill a dretch, but think ATCS map lol, corners, instant death. All those dickbiters out there have a greater chance of winning in a 1v1 fight. When it is 96 dmg, the odds or more or less evened out.


like I said, other ppl don't have problems with this....you just can't aim!!!

oh, and new qvm testing on rioters - devolve is now in alien base only!!!
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null
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 8:40 pm

vyrus@ubuntu wrote:
-theMbaude wrote:
BugHuman wrote:
It's you....rifles have 40 ammo for a reason. You only need 5 hits to kill a dretch. Just keep your distance...


Bug, I know how to kill a dretch, but think ATCS map lol, corners, instant death. All those dickbiters out there have a greater chance of winning in a 1v1 fight. When it is 96 dmg, the odds or more or less evened out.


like I said, other ppl don't have problems with this....you just can't aim!!!

oh, and new qvm testing on rioters - devolve is now in alien base only!!!

...
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{ACR}Chris
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 10:29 pm

Define alien base...
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TheRoob
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 11:03 pm

WITHIN A CIRCLE AROUND THE OM.
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vyrus@ubuntu
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 11:07 pm

TheRoob wrote:
WITHIN A CIRCLE AROUND THE OM.

yes, its in the build radius around the overmind
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linux26
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeWed Nov 24, 2010 11:18 pm

{ACR}Chris wrote:
Define alien base...
(define alien-base (create-base 'aliens))
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{ACR}Chris
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeThu Nov 25, 2010 12:24 am

ONLY AROUND TEH OM THAT'S GEY SHIT WHAT IF YOU GET STUCK IN HALL IN ATCS FOR EX!Atleast {ACR} is cool make it around ANY structures
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vyrus@ubuntu
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeThu Nov 25, 2010 12:49 am

*sigh* i can add eggs if you like

oh and bug, permission to make all buildables s1
instead of starting s3 ?


Last edited by vyrus@ubuntu on Thu Nov 25, 2010 3:02 am; edited 1 time in total (Reason for editing : drat those commas!)
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeThu Nov 25, 2010 1:16 am

vyrus@ubuntu wrote:
TheRoob wrote:
WITHIN A CIRCLE AROUND THE OM.

yes, its in the build radius around the overmind

thats gud! no moar re-evolvers, unless in base, which is moar fair.

:Lad wrote:
That's the thing, with multiple stages, trying to make things fair for both sides at s1 would seem pretty impossible since it would get unbalanced in the other stages. Humans would either want helmets right away or weaker aliens and that would obviously just tip the favor for the humans right away and screw things over for aliens every game. For the dretch to be as strong as it is, it's compensated by being so easy to kill with just a few bullets. If the problem is because other noobs are dieing, well that happens at every server. It's just that guys on the humans team compensate for that by owning the aliens even harder and not dieing themselves. To put short and sweet, noobs feed everywhere. Get use to it.

I know how to make it fair... H vs. H
this game was MADE around the differences, dont start saying that the teams need to be fairer!
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-theMbaude
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeThu Nov 25, 2010 9:50 am

>.....>
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeThu Nov 25, 2010 10:06 am

The way to fix the server is this.

#1 Make devolve only around OM, not any structs because aliens can build right outside h base and then this will be useless.
#2 Lower dretch damage back to normal because 1 hit kills with anything is just stupid.
#3 Lower the ammo on all human guns back to normal.
#4 Remove the lucifer cannon and advanced dragoon classes.
#5 Make SD 10. This will minimize lag and even without adv goons and lucis the game will still be winnable.
#6 Let jet tards do their thing. It's a part of the game that helps balance out aliens and humans.
#7 Lower the damage of the las gun and pulse rifle back to normal.
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BugHuman
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeThu Nov 25, 2010 12:28 pm

vyrus@ubuntu wrote:
*sigh* i can add eggs if you like

oh and bug, permission to make all buildables s1
instead of starting s3 ?

Nope...lol.



And no to pee.
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-theMbaude
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeThu Nov 25, 2010 1:05 pm

Ugh, damn u Bug... Since you are never on Unlimited you don't really care.. This is like the 4th time this is brought up...
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeThu Nov 25, 2010 1:11 pm

peebrain wrote:
The way to fix the server is this.

#1 Make devolve only around OM, not any structs because aliens can build right outside h base and then this will be useless.
#2 Lower dretch damage back to normal because 1 hit kills with anything is just stupid.
#3 Lower the ammo on all human guns back to normal.
#4 Remove the lucifer cannon and advanced dragoon classes.
#5 Make SD 10. This will minimize lag and even without adv goons and lucis the game will still be winnable.
#6 Let jet tards do their thing. It's a part of the game that helps balance out aliens and humans.
#7 Lower the damage of the las gun and pulse rifle back to normal.

EQUALS VANILLA PLUS UNLIMITED BP.....
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null
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PostSubject: Re: ACR unlimited Revised.    ACR unlimited Revised.  Icon_minitimeThu Nov 25, 2010 1:40 pm

Yeah, remove adv. goons and then allow jettarding. This will work wonders. *cough*karithoutdoors*cough*regulargoonscantreachceiling*coughcough*
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