Subject: Re: The 100 Pages Event! Sun Mar 20, 2011 12:12 am
kidman was 24 last i was informed, so hes probably older now and therefore the oldest. although i do remember the days where linux would say "i have to let my grandson play now", whether or not that was actually linux im still not sure...
Goober Private 2
Posts : 805 Points : -2147477982 Reputation : 15 Join date : 2009-05-22 Age : 34 Location : Just fucking Google it.
Subject: Re: The 100 Pages Event! Sun Mar 20, 2011 12:28 am
I think I am older than lad....I am not completely sure though
#define JETPACK_DISABLE_TIME 2000 //time to disable the jetpack when player damaged #define JETPACK_DISABLE_CHANCE 0.9f
Iridescent Blade Sergeant
Posts : 805 Points : 6567 Reputation : 0 Join date : 2010-02-10 Age : 30 Location : Mining in the diamond level.
Subject: Re: The 100 Pages Event! Sun Mar 20, 2011 9:12 pm
vyrus@ubuntu wrote:
BG_DeactivateUpgrade( UP_JETPACK, &level.clients[ level.sortedClients[ i ] ] );
BG_DeactivateUpgrade is a method, most likely exclusive to jetpack, possibly medkits or something, which accepts 2 parameters UP_JETPACK is a public class variable with some value that is used in the method &level is an object with .clients being part of it (uhh, kinda) level.sortedClients[i] is a method under the level class and i is a counter or loop variable.
; - DONT FORGET THE SEMICOLON!!!!
Above is C written in kinda-english type format! (especially for mbaud!)
Subject: Re: The 100 Pages Event! Sun Mar 20, 2011 9:51 pm
Iridescent Blade wrote:
vyrus@ubuntu wrote:
BG_DeactivateUpgrade( UP_JETPACK, &level.clients[ level.sortedClients[ i ] ] );
BG_DeactivateUpgrade is a method, most likely exclusive to jetpack, possibly medkits or something, which accepts 2 parameters UP_JETPACK is a public class variable with some value that is used in the method &level is an object with .clients being part of it (uhh, kinda) level.sortedClients[i] is a method under the level class and i is a counter or loop variable.
; - DONT FORGET THE SEMICOLON!!!!
Above is C written in kinda-english type format! (especially for mbaud!)
he wouldn't get it even so ....
( too many big words )
Iridescent Blade Sergeant
Posts : 805 Points : 6567 Reputation : 0 Join date : 2010-02-10 Age : 30 Location : Mining in the diamond level.
Subject: Re: The 100 Pages Event! Mon Mar 21, 2011 4:28 pm
vyrus@ubuntu wrote:
Iridescent Blade wrote:
vyrus@ubuntu wrote:
BG_DeactivateUpgrade( UP_JETPACK, &level.clients[ level.sortedClients[ i ] ] );
he wouldn't get it even so ....
( too many big words )
*fixed!
BG_DeactivateUpgrade makes code in a different place run, most likely makes the jetpack work, possibly medkits or something, and 2 things are sent to it. UP_JETPACK is a number that any code can use with some value that is used &level is an object with .clients being part of it (uhh, kinda) level.sortedClients[i] is another thingy that makes code in another place run under the file called level and i counts up (ya know, 1 2 3...) ; - DONT FORGET THE WIERD THINGY UNDER YOUR RIGHT PINKY THAT YOU NEVER USE!
Above is C written in kinda-english type format! (especially for mbaud!)
Subject: Re: The 100 Pages Event! Mon Mar 21, 2011 7:15 pm
seb0910 wrote:
maybe compare the original jetpack code with the new code? (is that what youre doing, i cant tell)
i use a diff to check out what i change, and the only thing that the new jetpack code does is add a few variables and deactivate the jetpack when those independent variables are moved around
ima look into it more, probly go make a qvm with just the jet on it =\
Goober Private 2
Posts : 805 Points : -2147477982 Reputation : 15 Join date : 2009-05-22 Age : 34 Location : Just fucking Google it.
Subject: Re: The 100 Pages Event! Mon Mar 21, 2011 11:20 pm
vyrus@ubuntu wrote:
seb0910 wrote:
maybe compare the original jetpack code with the new code? (is that what youre doing, i cant tell)
i use a diff to check out what i change, and the only thing that the new jetpack code does is add a few variables and deactivate the jetpack when those independent variables are moved around
ima look into it more, probly go make a qvm with just the jet on it =\
Why not just remove the jet altogether and just give humans a hyperjump with no damage on landing.
Subject: Re: The 100 Pages Event! Tue Mar 22, 2011 12:01 am
Goober wrote:
vyrus@ubuntu wrote:
seb0910 wrote:
maybe compare the original jetpack code with the new code? (is that what youre doing, i cant tell)
i use a diff to check out what i change, and the only thing that the new jetpack code does is add a few variables and deactivate the jetpack when those independent variables are moved around
ima look into it more, probly go make a qvm with just the jet on it =\
Why not just remove the jet altogether and just give humans a hyperjump with no damage on landing.