Hey Bug would you mind setting up an HTTP server for download?
You could even steal another server's bandwidth at worst, but at least people would finally be able to download stuff at light-speed (which is NOT 8K/s).
The reason why download is so slow on both your servers is that the server is configured not to redirect map/data download to HTTP (TCP) download, which is fast, and then defaults to the game's built-in UDP downloader, which is f***ing slow as we all know
.
What you need to do is the following:
- Setup a HTTP server with *all* our maps on it.
- Verify its accessibility from Internet (ask someone if they can "click the link")
- Configure the server to redirect HTTP to the HTTP server (I don't remember the server var I need to check on that.)
- Verify map download speed.
- ????
- PROFIT!!!