I have a question about the ACR qvm. I remember there was a command for change the game from the ACR mod to the normal game, can someone explain to me how to make that command?
angrylemon First Lieutenant
Posts : 86 Points : 5596 Reputation : 2 Join date : 2009-04-18 Age : 30 Location : England
Subject: Re: ACR qvm Fri Oct 19, 2012 4:34 am
Are you talking about !ulbp and the other one.. I forget what its called.
Iridescent Blade Sergeant
Posts : 805 Points : 6357 Reputation : 0 Join date : 2010-02-10 Age : 30 Location : Mining in the diamond level.
Subject: Re: ACR qvm Thu Oct 25, 2012 3:46 pm
!nmbp
... maybe?
angrylemon First Lieutenant
Posts : 86 Points : 5596 Reputation : 2 Join date : 2009-04-18 Age : 30 Location : England
I think he's referring to the actual command in the QVM. All !Ulbp and !nmbp did was mess with the build points. But, vyrus put a command in our QVM that actually turned on and off ALL the mods.
god its been forever... yea just making sure you guys know i published the code with perms from doub on my site http://vyrus.zzl.org/ as the server/game is kinda defunked now anyhow if anyone has use for it, you'll find it there