| raise acid tube dmg by 1 | |
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chinchilla Private 2
Posts : 294 Points : 5899 Reputation : 5 Join date : 2009-02-01 Location : in chinchilla land
| Subject: raise acid tube dmg by 1 Sun Jun 14, 2009 4:06 pm | |
| alien deferences aren't that great so i suggest we raise their power. i think we should raise acid tube dmg by 1 after all doub can do anything. it will maybe keep humans from building INSIDE the alien base in atcs
just an idea: make trapper a super traper it holds for like 15 seconds instead the normal 4 or 5 and like maybe does some dmg or something | |
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HAVOK Private 2
Posts : 189 Points : 5796 Reputation : 2 Join date : 2009-03-15 Age : 31
| Subject: Re: raise acid tube dmg by 1 Tue Jun 16, 2009 5:26 pm | |
| no, aliens have good defences its just they are more reliant on players defense which balances gameplay | |
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Dr.Mario. Private 2
Posts : 498 Points : 6072 Reputation : 8 Join date : 2008-08-24 Location : Canada
| Subject: Re: raise acid tube dmg by 1 Tue Jun 16, 2009 7:15 pm | |
| i agree with heinrich
maybe you should stop playing with noob players chin. just a thought and im not implying ur a noob just saying you should try to get on the team with the best players more often "If you can't beat em join em"
hope that was helpful for you | |
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sabtas1 Private 2
Posts : 142 Points : 5716 Reputation : 0 Join date : 2009-03-30 Age : 28
| Subject: Re: raise acid tube dmg by 1 Wed Jun 17, 2009 2:09 am | |
| upgrading the dmg done by tubes mayb but making trappers hold time to 10 or 15 secs is just rediculus i mean come on 10 to 15 sec is a long time in game if you think about it | |
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chinchilla Private 2
Posts : 294 Points : 5899 Reputation : 5 Join date : 2009-02-01 Location : in chinchilla land
| Subject: Re: raise acid tube dmg by 1 Wed Jun 17, 2009 8:04 am | |
| this is not what i mena i think we should do it because the alien defences are weak and acr unlimi is filled with noobs | |
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HAVOK Private 2
Posts : 189 Points : 5796 Reputation : 2 Join date : 2009-03-15 Age : 31
| Subject: Re: raise acid tube dmg by 1 Wed Jun 17, 2009 10:48 am | |
| tubes are only slightly weaker and they can fire over other tubes, be built on walls and in addition, the closer u are to a tube the more damage u take so it is very fair u see, like i said aliens just have to build different(for example a semi circle of tubes will fail im sure u all no ) plus aliens have health and strength advantage so the base was amde weaker to make it more fair i mean cmon what human class has recharging 400 hp and the ability to dish out 120 damage per hit?? btw unlimited bp is a concept tha was made for the hell of it, it isnt rly used in scrims so its only natural to assume that most people woh use a ubp server will be ret hugging overbuilding noobs, i aactually sort of agree with u but instead of raising damge done by tubes i think perhaps give them same hp as rets? ps u should rly play on normal servers more cuz u wont learn much about how the game is actually played if yer on ubp all the time, any idiot can overbuild. btw. read this it could help u http://tremulous.net/forum/index.php?topic=641.0u may also find this useful : http://tremulous.net/forum/index.php?topic=559.0 | |
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chinchilla Private 2
Posts : 294 Points : 5899 Reputation : 5 Join date : 2009-02-01 Location : in chinchilla land
| Subject: Re: raise acid tube dmg by 1 Wed Jun 17, 2009 5:42 pm | |
| most ppl consider me a pro builder idc about building strategies | |
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HAVOK Private 2
Posts : 189 Points : 5796 Reputation : 2 Join date : 2009-03-15 Age : 31
| Subject: Re: raise acid tube dmg by 1 Wed Jun 17, 2009 6:11 pm | |
| all im sayin is it will help wth test | |
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BugHuman General of the Army
Posts : 1798 Points : -2147477735 Reputation : 53 Join date : 2008-03-21
| Subject: Re: raise acid tube dmg by 1 Wed Jun 17, 2009 9:32 pm | |
| - chinchilla wrote:
- most ppl consider me a pro builder
idc about building strategies Im sorry chin, but I never quote people and that quote is now on my top 10 biggest fail list. | |
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HAVOK Private 2
Posts : 189 Points : 5796 Reputation : 2 Join date : 2009-03-15 Age : 31
| Subject: Re: raise acid tube dmg by 1 Wed Jun 17, 2009 11:23 pm | |
| id have to agree, no offense but i rly havent seen u build before and therefore i cant rly consider u a good builder | |
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Dr.Mario. Private 2
Posts : 498 Points : 6072 Reputation : 8 Join date : 2008-08-24 Location : Canada
| Subject: Re: raise acid tube dmg by 1 Thu Jun 18, 2009 12:58 am | |
| - HEINRICH wrote:
- id have to agree, no offense but i rly havent seen u build before and therefore i cant rly consider u a good builder
true but you can't consider him a fail builder either now can you.... not that you do.... and chin if that is the case about the server maybe you should just play harder........ im only saying this because that would solve your problem really easily. | |
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HAVOK Private 2
Posts : 189 Points : 5796 Reputation : 2 Join date : 2009-03-15 Age : 31
| Subject: Re: raise acid tube dmg by 1 Thu Jun 18, 2009 1:41 pm | |
| ya but i cant consider him good either, telling me what other people say doesnt matter to me | |
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chinchilla Private 2
Posts : 294 Points : 5899 Reputation : 5 Join date : 2009-02-01 Location : in chinchilla land
| Subject: Re: raise acid tube dmg by 1 Thu Jun 18, 2009 8:19 pm | |
| playing harder sounds gay | |
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HAVOK Private 2
Posts : 189 Points : 5796 Reputation : 2 Join date : 2009-03-15 Age : 31
| Subject: Re: raise acid tube dmg by 1 Thu Jun 18, 2009 9:01 pm | |
| LOL yup it doesnt sound right at all now that u mention it.... | |
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Dr.Mario. Private 2
Posts : 498 Points : 6072 Reputation : 8 Join date : 2008-08-24 Location : Canada
| Subject: Re: raise acid tube dmg by 1 Fri Jun 19, 2009 12:28 am | |
| ok then ill try to put more thought into what i say next time in that case because i didn't even notice that........... but you have to admit this is kinda gay too............ BTW 110% straight guy your talking too | |
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chinchilla Private 2
Posts : 294 Points : 5899 Reputation : 5 Join date : 2009-02-01 Location : in chinchilla land
| Subject: Re: raise acid tube dmg by 1 Fri Jun 19, 2009 10:26 am | |
| mario if you know 100% is stright then 110% is a bit curved | |
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Dr.Mario. Private 2
Posts : 498 Points : 6072 Reputation : 8 Join date : 2008-08-24 Location : Canada
| Subject: Re: raise acid tube dmg by 1 Fri Jun 19, 2009 12:47 pm | |
| chin stop f**king twisting what i say!!!!! | |
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null Lieutenant General
Posts : 2472 Points : -2147477901 Reputation : 5 Join date : 2008-08-22
| Subject: Re: raise acid tube dmg by 1 Fri Jun 19, 2009 1:22 pm | |
| i would assume that once he breaks the 100% line, he enters the 2nd dimension, making him a 2D polygon. | |
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Dr.Mario. Private 2
Posts : 498 Points : 6072 Reputation : 8 Join date : 2008-08-24 Location : Canada
| Subject: Re: raise acid tube dmg by 1 Sat Jun 20, 2009 12:39 am | |
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chinchilla Private 2
Posts : 294 Points : 5899 Reputation : 5 Join date : 2009-02-01 Location : in chinchilla land
| Subject: Re: raise acid tube dmg by 1 Sat Jun 20, 2009 10:52 am | |
| lol lets not go there AND mario i bet u like twisted things lol jk but i met ur matrix guy "twisted" out or a few situations... remember when he "twisted" out of the bullets way? | |
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