| ACR Unlimited V3 QVMs | |
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+6sabtas1 null BugHuman Dr.Mario. linux26 doublehex 10 posters |
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doublehex Lieutenant General
Posts : 287 Points : -2147477792 Reputation : 9 Join date : 2008-11-09
| Subject: ACR Unlimited V3 QVMs Sun Jul 19, 2009 11:35 am | |
| Well im starting work on acr unlimited's version 3 qvm and I would like some public intake of what to do. Post whatever u want, such as Ive opened up the possibility of a rpg element as ive found a better storage method. So gimme your ideas and ill do my best to add them in. | |
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linux26 Lieutenant General
Posts : 1350 Points : -2147477714 Reputation : 57 Join date : 2008-08-24 Location : シ
| Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 12:07 pm | |
| - doublehex wrote:
- Well im starting work on acr unlimited's version 3 qvm and I would like some public intake of what to do. Post whatever u want, such as Ive opened up the possibility of a rpg element as ive found a better storage method. So gimme your ideas and ill do my best to add them in.
(12:03:27 PM) Eduard: a nice feature would be that if you shoot at Defence Computer, the DC commands the base to pwn you (12:03:31 PM) Eduard: that would be epic (12:04:10 PM) Andrew: i like that one (12:04:23 PM) Eduard: (12:04:34 PM) Eduard: OHH (12:04:38 PM) Andrew: post that on the forums or ill forget it haha (12:04:39 PM) Eduard: AND IT PRINTS OUT 'FATALITY' | |
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Dr.Mario. Private 2
Posts : 498 Points : 6260 Reputation : 8 Join date : 2008-08-24 Location : Canada
| Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 2:58 pm | |
| hmmm anybody interested in the invasion mod? if not idc | |
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BugHuman General of the Army
Posts : 1798 Points : -2147477547 Reputation : 53 Join date : 2008-03-21
| Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 3:26 pm | |
| If we are going clientside for some odd reason
1. Tremulous Tower Defense
2. Tremulous CTF
Last edited by BugHuman on Sun Jul 19, 2009 4:48 pm; edited 1 time in total | |
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doublehex Lieutenant General
Posts : 287 Points : -2147477792 Reputation : 9 Join date : 2008-11-09
| Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 4:25 pm | |
| We may be going client side but unsure yet but if we do it's gonna be all out. No for invasion, I don't like it too much, and another option is solo to two man teams, you choose human or alien and get your own base, and fight other players on their own team. Just a thought atm though. | |
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BugHuman General of the Army
Posts : 1798 Points : -2147477547 Reputation : 53 Join date : 2008-03-21
| Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 4:48 pm | |
| - BugHuman wrote:
- If we are going clientside for some odd reason
1. Tremulous Tower Defense
2. Tremulous CTF | |
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doublehex Lieutenant General
Posts : 287 Points : -2147477792 Reputation : 9 Join date : 2008-11-09
| Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 5:20 pm | |
| as I said I would be going all out meaning multiple game modes | |
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Dr.Mario. Private 2
Posts : 498 Points : 6260 Reputation : 8 Join date : 2008-08-24 Location : Canada
| Subject: Re: ACR Unlimited V3 QVMs Sun Jul 19, 2009 9:35 pm | |
| - doublehex wrote:
- as I said I would be going all out meaning multiple game modes
so in other words much like invasion it would have a call vote option that would allow you to change mods (what ever mod u want) and thats how it would work in theory. right? or something similar to that idea | |
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doublehex Lieutenant General
Posts : 287 Points : -2147477792 Reputation : 9 Join date : 2008-11-09
| Subject: Re: ACR Unlimited V3 QVMs Mon Jul 20, 2009 9:34 am | |
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null Lieutenant General
Posts : 2472 Points : -2147477713 Reputation : 5 Join date : 2008-08-22
| Subject: Re: ACR Unlimited V3 QVMs Mon Jul 20, 2009 10:36 am | |
| i'd just like to point out that there is already a sort of tower defense mode on another server, idk what its called but it involves humans having a base on top of the bunker in atcs and fighting off waves of aliens (sorta like horde mode in gears 2); however, the aliens don't really make an attempt to get up the bunker as far as ive seen. i guess its not a true TD but just saying.
i would like to see a battlefront command post conquering mode. i cant really think of anything else thats ideal for trem.
i have an idea unrelated to a game mode: maybe you could change the MD or make a new weapon and call it a railgun, and give it limited see/fire-through-walls capabilities to make it like a real fictional railgun.
also just wondering what is invasion?
oh and can we suggest removing features as well | |
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Dr.Mario. Private 2
Posts : 498 Points : 6260 Reputation : 8 Join date : 2008-08-24 Location : Canada
| Subject: Re: ACR Unlimited V3 QVMs Wed Jul 22, 2009 9:31 pm | |
| - seb0910 wrote:
- i'd just like to point out that there is already a sort of tower defense mode on another server, idk what its called but it involves humans having a base on top of the bunker in atcs and fighting off waves of aliens (sorta like horde mode in gears 2); however, the aliens don't really make an attempt to get up the bunker as far as ive seen. i guess its not a true TD but just saying.
i would like to see a battlefront command post conquering mode. i cant really think of anything else thats ideal for trem.
i have an idea unrelated to a game mode: maybe you could change the MD or make a new weapon and call it a railgun, and give it limited see/fire-through-walls capabilities to make it like a real fictional railgun.
also just wondering what is invasion?
oh and can we suggest removing features as well invasion is a mod for servers that allows people to callvote invasion mode which restarts the game with what ever # of aliens you chose i believe 4-12 is the limit and you can buy guns but not construction kits or anything like that are allowed you then have to try to kill aliens for money/credits until you have enough to pwn there base which will probably have a ton of eggs in it (be warned these bot aliens aren't as bad as you may think they are) P.S. i think 1 good thing to change about invasion would be to allow the aliens to evolve by them selfs once they have evos thus making the game more interesting but that could be bad i guess cause in invasion mode your spawns are destroyed by default. lol well thats not the greatest idea ive ever had lol oh well =P | |
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sabtas1 Private 2
Posts : 142 Points : 5904 Reputation : 0 Join date : 2009-03-30 Age : 29
| Subject: Re: ACR Unlimited V3 QVMs Thu Aug 06, 2009 5:16 am | |
| so how you going with this??? | |
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(^TwinBladE^) Private 2
Posts : 419 Points : 6093 Reputation : -8 Join date : 2008-10-21
| Subject: Re: ACR Unlimited V3 QVMs Thu Aug 06, 2009 7:44 am | |
| Adv rant would be good | |
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BugHuman General of the Army
Posts : 1798 Points : -2147477547 Reputation : 53 Join date : 2008-03-21
| Subject: Re: ACR Unlimited V3 QVMs Thu Aug 06, 2009 11:52 am | |
| WALLALKING SHOES. To replace jetpack. This way there would be no jet camping. | |
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{ACR}Chris First Lieutenant
Posts : 857 Points : -2147477844 Reputation : 14 Join date : 2009-01-01 Location : 127.0.0.1
| Subject: Re: ACR Unlimited V3 QVMs Thu Aug 06, 2009 12:24 pm | |
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Goober Private 2
Posts : 805 Points : -2147477983 Reputation : 15 Join date : 2009-05-22 Age : 34 Location : Just fucking Google it.
| Subject: Re: ACR Unlimited V3 QVMs Thu Aug 06, 2009 12:31 pm | |
| Can we put the invasion mod on the normal server? Invasion + Dretch_Range = Ultimate aim practice | |
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peebrain First Lieutenant
Posts : 411 Points : 6053 Reputation : 2 Join date : 2008-11-16
| Subject: Re: ACR Unlimited V3 QVMs Thu Aug 06, 2009 12:32 pm | |
| Go back to default damage and health on everything. PLEASE | |
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null Lieutenant General
Posts : 2472 Points : -2147477713 Reputation : 5 Join date : 2008-08-22
| Subject: Re: ACR Unlimited V3 QVMs Thu Aug 06, 2009 12:45 pm | |
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linux26 Lieutenant General
Posts : 1350 Points : -2147477714 Reputation : 57 Join date : 2008-08-24 Location : シ
| Subject: Re: ACR Unlimited V3 QVMs Thu Aug 06, 2009 2:36 pm | |
| - {ACR}Chris wrote:
- YES TO BUGS YES TO BUGS
seconded | |
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