| New rule on ACR unlimited rules list | |
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+4:Lad Atlantis vyrus@ubuntu Alpha 8 posters |
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Alpha First Lieutenant
Posts : 224 Points : 6074 Reputation : 1 Join date : 2009-07-04 Location : My House
| Subject: New rule on ACR unlimited rules list Sat Jan 09, 2010 5:20 pm | |
| 21. Dont build in a spawn: If you see an egg or a telenode, kill it. Don't build a bunch of teslas around it or a bunch of acid tubes. Think about it, if everyone did that, how would a game finish. | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: New rule on ACR unlimited rules list Sat Jan 09, 2010 7:48 pm | |
| Ty for adding this Alpha, it was bad today. | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: New rule on ACR unlimited rules list Sat Jan 09, 2010 7:56 pm | |
| and us admins do what if this rule is broken? | |
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:Lad Lieutenant General
Posts : 1859 Points : -2147477968 Reputation : 20 Join date : 2009-05-04 Age : 34 Location : Just Barely South of Canada
| Subject: Re: New rule on ACR unlimited rules list Sat Jan 09, 2010 10:28 pm | |
| I've already told people a few. If your specing and you catch someone building around a spawn, warn them to kill the egg or decon the structures or you will be kicked and the admin catching this (if kicking need be done) to join and decon structures and leave spawn. I thought about denybuilding but that doesn't really do any good because it still leaves everything there. | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: New rule on ACR unlimited rules list Sat Jan 09, 2010 11:28 pm | |
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:Lad Lieutenant General
Posts : 1859 Points : -2147477968 Reputation : 20 Join date : 2009-05-04 Age : 34 Location : Just Barely South of Canada
| Subject: Re: New rule on ACR unlimited rules list Sat Jan 09, 2010 11:30 pm | |
| i can understand reverting it if you catch it right away but im talking about after you figure it out and when things like this happen, theirs always like 5 builders so the buildlog is way past those structures | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: New rule on ACR unlimited rules list Sat Jan 09, 2010 11:31 pm | |
| ok but how do you know who built it then lad? | |
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{ACR}Chris First Lieutenant
Posts : 857 Points : -2147477844 Reputation : 14 Join date : 2009-01-01 Location : 127.0.0.1
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 12:04 am | |
| Bug said not to kick just denybuild | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 1:05 am | |
| how do you get in contact with bug that often chris? | |
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:Lad Lieutenant General
Posts : 1859 Points : -2147477968 Reputation : 20 Join date : 2009-05-04 Age : 34 Location : Just Barely South of Canada
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 1:26 am | |
| - :Lad wrote:
- If your specing and you catch someone building around a spawn.
did you even read what I typed? | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 2:55 am | |
| ok so kick and then join just to decon. wouldn't it be almost the same if you denybuild and join and decon? | |
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WeeD Private 2
Posts : 391 Points : 5703 Reputation : 2 Join date : 2009-12-28
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 8:17 am | |
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{ACR}Chris First Lieutenant
Posts : 857 Points : -2147477844 Reputation : 14 Join date : 2009-01-01 Location : 127.0.0.1
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 10:43 am | |
| - Atlantis wrote:
- how do you get in contact with bug that often chris?
I have ma ways....And weed: building in teh om is allowed bcause it is an xcellent strategy. | |
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BugHuman General of the Army
Posts : 1798 Points : -2147477547 Reputation : 53 Join date : 2008-03-21
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 11:56 am | |
| - {ACR}Chris wrote:
- Atlantis wrote:
- how do you get in contact with bug that often chris?
I have ma ways.... And weed: building in teh om is allowed bcause it is an xcellent strategy. Wrong. This rule applies to ALL structures. | |
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:Lad Lieutenant General
Posts : 1859 Points : -2147477968 Reputation : 20 Join date : 2009-05-04 Age : 34 Location : Just Barely South of Canada
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 3:18 pm | |
| I think this rule needs to be written as precise as bug wants it because I'm thinking it's still a bit loosely understandable. Ugh, the players at Unlimited aren't gonna like the new rule, but they need to be updated on it. | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 3:47 pm | |
| why cant we build in the om? I mean its fun to build it in and let them build somewhere els like crazy then we kill it when we want and go rape them. | |
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BugHuman General of the Army
Posts : 1798 Points : -2147477547 Reputation : 53 Join date : 2008-03-21
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 3:52 pm | |
| Its lame and day and ruins the game for the other team. | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 4:59 pm | |
| - :Lad wrote:
- I think this rule needs to be written as precise as bug wants it because I'm thinking it's still a bit loosely understandable. Ugh, the players at Unlimited aren't gonna like the new rule, but they need to be updated on it.
Something like this lad? Don't build in structures: If you see enemy structures around the map, do not build them in, destroy them. Building in enemy structures only leads to unfair advantages, and players not enjoying the game. | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 5:35 pm | |
| but bug its their fault they left their main struct to die. | |
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:Lad Lieutenant General
Posts : 1859 Points : -2147477968 Reputation : 20 Join date : 2009-05-04 Age : 34 Location : Just Barely South of Canada
| Subject: Re: New rule on ACR unlimited rules list Sun Jan 10, 2010 6:25 pm | |
| alot of the time thats just humans over building and not grabbing a weapon when the enemy is very weak. they basically make the game last a bit longer and only makes it miserable for the alien team | |
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WeeD Private 2
Posts : 391 Points : 5703 Reputation : 2 Join date : 2009-12-28
| Subject: Re: New rule on ACR unlimited rules list Mon Jan 11, 2010 11:03 am | |
| i agree hummie's moded wep help them alot. wallwalking rant or even BG wont do something to stop them. rushing is th only way alien can win here. | |
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Longshot Private 2
Posts : 199 Points : 5924 Reputation : -2 Join date : 2009-04-29 Age : 31 Location : Earth
| Subject: Re: New rule on ACR unlimited rules list Tue Jan 12, 2010 10:27 pm | |
| Rules < Serverside modifications | |
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BugHuman General of the Army
Posts : 1798 Points : -2147477547 Reputation : 53 Join date : 2008-03-21
| Subject: Re: New rule on ACR unlimited rules list Tue Jan 12, 2010 10:36 pm | |
| ??????? We don't do serverside. | |
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Longshot Private 2
Posts : 199 Points : 5924 Reputation : -2 Join date : 2009-04-29 Age : 31 Location : Earth
| Subject: Re: New rule on ACR unlimited rules list Tue Jan 12, 2010 10:44 pm | |
| You should... and how'd you mod the lasguns and so? | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: New rule on ACR unlimited rules list Tue Jan 12, 2010 11:07 pm | |
| to mod las guns qvm or /g_sumthin sumthin sumkthin | |
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| New rule on ACR unlimited rules list | |
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