{ACR} Admin Crazy Rioters
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{ACR} Admin Crazy Rioters

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 Spawn limit

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{ACRit}Chrome
Private 2
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PostSubject: Spawn limit   Spawn limit Icon_minitimeSat May 29, 2010 12:47 am

Recently ACR Unlimited has been lagged, almost to a point of unplayability. I think that most of this due to the fact that people may be egg/node farming. You have 90 fps but as soon as you cross a certain line near their base, you fps plummets to 28. I feel that a reasonable spawn limit should be installed.
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:Lad
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Lieutenant General
:Lad


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PostSubject: Re: Spawn limit   Spawn limit Icon_minitimeSat May 29, 2010 12:59 am

its unlimited building, that would be retarded. I don't see how that is even possible to limit a building, in ubp. Is this because I spammed eggs at Tremor? lol
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Atlantis
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PostSubject: Re: Spawn limit   Spawn limit Icon_minitimeSat May 29, 2010 4:09 am

um chrome the human eye sees at 15 frames a sec and we normally want it at 30 so 28 is still Very good.
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null
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PostSubject: Re: Spawn limit   Spawn limit Icon_minitimeSat May 29, 2010 11:48 am

the lag is not new. that line you're talking about is called a lagshield. linux told me its because all those structures are rendered at the same time when you come nearby, or something along the lines of that.

also, the estimated maximum FPS the human eye can perceive is 60.
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vyrus@ubuntu
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vyrus@ubuntu


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PostSubject: Re: Spawn limit   Spawn limit Icon_minitimeSat May 29, 2010 7:13 pm

a more plausible idea would be to have white redo the textures for buildings, caus they're all rely high rez
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http://www.vyrus.zzl.org/
Atlantis
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Spawn limit 87495687
Posts : 1936
Points : 7430
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Join date : 2009-08-18

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PostSubject: Re: Spawn limit   Spawn limit Icon_minitimeSat May 29, 2010 11:16 pm

seb0910 wrote:
the estimated maximum FPS the human eye can perceive is 60.
This would be unlikely considering many many things record at 25 frames a second and are still seen without artifacts.
Also Wikipedia states that it can very from person to person but the no artifact zone is around 30. So I was wrong about it being 15 fps.Also we don't see in frames we seen in a constant transfer of light information.
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