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All Testing Decisions Will Be Made By The Second In Commands.

 

 New way of testing

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Atlantis
vyrus@ubuntu
-theMbaude
null
McEpic
{ACR}FireFox
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Good Idea
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New way of testing Vote_lcap75%New way of testing Vote_rcap
 75% [ 3 ]
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 25% [ 1 ]
Total Votes : 4
 
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{ACR}FireFox
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PostSubject: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 3:48 pm

Instead of just getting level 3 when they get sponsored they sign up for a spot to take a training corse. Then you pick 5-6 people to be trained and they will get level 3. So the group of 5-6 get the tag of [PRIVATE] as they are privates on the forum. They will take a one month corse with different classes each week. Week one will be basic training as both aliens and humans as well as learning team mechanics. Second week we will have builders come in and teach them building techniques and how to apply them to scrimmages. Third week we will take them thru more in-depth training focusing on aliens and humans individually to hone their skills. The last and final week we will have a competition where they will face each other one on one and the top three winers will be tested by {ACRit}. If the people who won the first test lose the {ACR}/{ACRit} test then they don't have to retake the corse and can be retested until they pass. The others who didn't pass the first time can either retake the corse or sign up again later when they want to try again.
I think that this will help to get the best yield out if the crop and weed out the rest. This will test the [PRIVATES]'s loyalty and see how hard they are willing to work to join {ACR}. The benefits of this corse would be that by the time they become {ACRit} they will have had basic training and be familiar with the members. This give current {ACR} members a chance to teach the [PRIVATE]s and to get more involved in the clan.
Courses would start as soon as you have a full group.
Minimum people per group would be 5 max would be 7. If we have enough volunteers we could run 2 groups. I am thinking about 4 {ACR} trainers per group, consisting of one builder, one humans specialist, one alien specialist, and one well rounded player. All trainers will attend all meetings with the specialized trainer leading the class. We will make a schedule and confirm times that we can all make. If you miss a lesson on problem, I think we can find substitute. Just try to make it to the class you are leading.
For this I would want to propose some new ideas and bring back some old ones. I would like to bring back the A> rank and the H> rank for the human and alien specialists. I wan to add the rank T> for trainers teaching the [PRIVATE]s. Possibly add the command !L3 to level 29 to setlevel the [PRIVATE]s to level 3.
I know many people in the clan tend to put things off, so if no one wants to create the schedules or put the teams together, I will be happy to do it and Atlantis you could help since not too many people are asking for mentors. I would like you bug to create a separate section where the schedules and applications for the classes could be posted and where {ACR}s could apply for the teaching positions. I would like to get enough {ACR}s applying so we can switch out teachers every so often.

If you have read this post all the way thru congratulations. I think this would be a good thing to try and if we could implement this soon that would be great. Let me know what you think and if you have any questions post them down there.
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Last edited by {ACR}FireFox on Tue Oct 26, 2010 5:56 pm; edited 1 time in total (Reason for editing : Changed the idea a bit)
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McEpic
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 4:44 pm

firefox i know we have our difference but lets put them aside atm i really love this idea,even though im banned from acr unlimited this would really be a good way to get ur clan members involved more.it will also allow you to see how each person does and how well they actually listen.this is just all around a good way to help others as well.because ppl can take the class to just get btr and learn more from adv players.so i really like this idea
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{ACR}FireFox
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 4:53 pm

Yes I do remember before we had our incident you said you enjoyed training with us on rioters and wanted to do it again. That was before you said all of ACR sucks tho. Come back in a month and I would be willing to talk about what happened.
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McEpic
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 4:55 pm

{ACR}FireFox wrote:
Yes I do remember before we had our incident you said you enjoyed training with us on rioters and wanted to do it again. That was before you said all of ACR sucks tho. Come back in a month and I would be willing to talk about what happened.
ok
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null
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 5:10 pm

What is this supposed to address, people getting vote protection or the ACRit process? This was too long and complicated sounding, i normally read these posts but your intro made it seem so pointless that i didnt bother. i see no major problems with the ACRit process, and if any lvl 2's abuse their priveleges then !l0 for them.
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{ACR}FireFox
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 5:23 pm

You would have to read ALL of it to understand it and its a sort of pre {ACRit} thing or could be made into the new {ACRit} test
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null
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 5:34 pm

Ok, but why? what is wrong with our current system, and how does your idea solve those problems. and plus, who exactly have you seen join the forums just to get lvl 2 and then leave? what is the point of mentioning that if you are talking about the ACRit process, which has nothing to do with getting lvl 2 and then never coming back? are you saying that in this new system, people cant get level 2 without going through a pre-ACRit process? that is very impractical for someone who just wants to play, such as ALTAIR.
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 5:39 pm

Well i just read it and basically it sounded like the training thing that was going on with henry. from my recollection, that didnt go too well, but i only went once and maybe it went better for others. and basically there is no real need for this. oh and sorry if im double posting, i cant use edit on my phone for some reason.
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{ACR}FireFox
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 5:52 pm

Thanks for shooting down my idea... sheese.... I like this idea to replace the current system of getting ACRit... I just changed it a bit.
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null
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 6:00 pm

Lol im just saying, find problems before making solutions.
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{ACR}FireFox
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 6:06 pm

This is true. Smile thank your seb. I was just suggesting a solution
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-theMbaude
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 6:24 pm

I like the idea of changing, or modifying our system. But this just seems too complicated. ACRit's have the ''it'' meaning In Training. Therefor their training has already been ensured. How about we make a new rank of Mentors. Me> ? That way we can ensure they get trained by the best. Our second in commands and decide who gets the rank. But, we would have to limit the amount of ACRit's we take in. Say 3 a month. As for the test to become an ACRit. Well let us see... Just the same thing. Get people who are the ''recruiters.'' They record the game of the player, send it to Bug, or someone who can change the type video (.avi --> .mov for example) whatever. This way we can involve all our members in the clan. We send the recruiters to search for players that suit our qualifications, test them. If they pass (after our Second in Commands decide) we assign them a Mentor to start their training.

Basically, let us say, 5 members get R> (recruiter) they go out, find people and test them. If the test passes, that player will get the ACRit tag. We can have one player (this is optional) get a Mentor Cordinator rank (MC>) and that player assigns the new ACRit to a Me> (Mentor). Mentor trains the Mentee, and voila.

Guys, as I thought about this, it sounded sooooooo cooooool. It would get the clan to be involved with each other, we can act as a system.

-theMbaude
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vyrus@ubuntu
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 6:40 pm

hmm, its a good idea ( carrot )

but course requires commitment witch requires set times
which requires someone not in acr ( hint hint \ stick )

it'd be hard to rope people's scheduals into this type of thing
what you need to do is design a system where people
can go on at any time ( when there's people on )
or at least be able to do this when there are SOME people
on - thus the problem with a lot of tremulous


Last edited by vyrus@ubuntu on Tue Oct 26, 2010 7:28 pm; edited 1 time in total
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Atlantis
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 7:13 pm

Ya times CANNOT be set on a regular schedule ever really. As for the whole process it seemed like a way to have mass production of ACRit's which isn't needed. As far as I can tell no one left in 1.1 is even really ACRit worthy.
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{ACRit}Safari
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 7:14 pm

This is a great idea! This will keep the noobs who sign up on the forum, get level 2 and then get completely ignored and quit. Though it may seem hard at first, once they're in it's easy. The overall value of the {ACRit}/{ACR} tag will also be increased due to it's difficulty to obtain.

F1!
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-theMbaude
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 7:16 pm

vyrus@ubuntu wrote:
hmm, its a good idea ( carrot )

but course requires commitment witch requires set times
which requires someone not in acr ( hint hint )

it'd be hard to rope people's scheduals into this type of thing
what you need to do is design a system where people
can go on at any time ( when there's people on )
or at least be able to do this when there are SOME people
on - thus the problem with a lot of tremulous

List of todays active players, Spock, Weed, Mbaude, Fire, Explorer... ah shit, I had envisaged way more than that. We have white that is active, ess comes from time to time, you are here. Goob pops on. Linux came today, pretty epic. We have Roob, he'd be a great scrimmer.

It doesnt have to start off as a huge thing. We can start with one recruiter, and 2-3 mentors. See if that works out. Our members can decide what they would like to become, mentor or recruiter. a max of about 5 recruiters, and mentors, Unlimited. Without a Second in command having word on this, it doesn't real count for anything but an idea. But can't you picture how much cooler our clan would be if we could achieve such a wonder?
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-theMbaude
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New way of testing 125be
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 7:17 pm

Idk Saf, teaching 5-6 players for a month seems a bit complicated.
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vyrus@ubuntu
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 7:30 pm

*sniff* i'm not actively playing anymoar Sad ... but check msn im on!! Very Happy
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peebrain
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeTue Oct 26, 2010 7:34 pm

This is a waste of everyone's time. What should be done is that anyone that wants to can be an ACRit by showing that they have a decent understanding of the game and a good attitude, but the scrim test should be harder and encompass more aspects of the game. The mentor system now works fine, but only if the mentor actually wants to help out who they are mentoring get better This is just a game. Nobody is going to make daily time commitments to train little noobs they don't know. I honestly don't give a shit about people joining the forums for lvl 2 because the command !kick still works, or even the !setlevel 0.
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WeeD
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeWed Oct 27, 2010 8:50 am

i agree with pee on this one.
I dont see what was so bad about the old testing system?
It worked fine,and plus i dotn think competion will be a bad idea..
Because some loses,and at the old system you just fail..
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-theMbaude
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeWed Oct 27, 2010 11:19 am

Ok ok, touche. Well can we at least have certain people that can be committed mentors? That some that just pop up one day, then leave? (Our active players for example)
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{ACR}FireFox
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeWed Oct 27, 2010 3:52 pm

-theMbaude wrote:
Ok ok, touche. Well can we at least have certain people that can be committed mentors? That some that just pop up one day, then leave? (Our active players for example)
Agreed
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Iridescent Blade
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeWed Oct 27, 2010 4:50 pm

-theMbaude wrote:
vyrus@ubuntu wrote:
hmm, its a good idea ( carrot )

but course requires commitment witch requires set times
which requires someone not in acr ( hint hint )

it'd be hard to rope people's scheduals into this type of thing
what you need to do is design a system where people
can go on at any time ( when there's people on )
or at least be able to do this when there are SOME people
on - thus the problem with a lot of tremulous

List of todays active players, Spock, Weed, Mbaude, Fire, Explorer... ah shit, I had envisaged way more than that. We have white that is active, ess comes from time to time, you are here. Goob pops on. Linux came today, pretty epic. We have Roob, he'd be a great scrimmer.

It doesnt have to start off as a huge thing. We can start with one recruiter, and 2-3 mentors. See if that works out. Our members can decide what they would like to become, mentor or recruiter. a max of about 5 recruiters, and mentors, Unlimited. Without a Second in command having word on this, it doesn't real count for anything but an idea. But can't you picture how much cooler our clan would be if we could achieve such a wonder?


*sniff* i goes on ebbewy day *sniff*



soooo, back on topic: I think that we should implement trainers/specialists and everything, but why make the acrit process more difficult? were getting few people as it is.


Last edited by Iridescent Blade on Wed Oct 27, 2010 4:52 pm; edited 1 time in total
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-theMbaude
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New way of testing 125be
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeWed Oct 27, 2010 4:51 pm

Iridescent Blade wrote:
-theMbaude wrote:
vyrus@ubuntu wrote:
hmm, its a good idea ( carrot )

but course requires commitment witch requires set times
which requires someone not in acr ( hint hint )

it'd be hard to rope people's scheduals into this type of thing
what you need to do is design a system where people
can go on at any time ( when there's people on )
or at least be able to do this when there are SOME people
on - thus the problem with a lot of tremulous

List of todays active players, Spock, Weed, Mbaude, Fire, Explorer... ah shit, I had envisaged way more than that. We have white that is active, ess comes from time to time, you are here. Goob pops on. Linux came today, pretty epic. We have Roob, he'd be a great scrimmer.

It doesnt have to start off as a huge thing. We can start with one recruiter, and 2-3 mentors. See if that works out. Our members can decide what they would like to become, mentor or recruiter. a max of about 5 recruiters, and mentors, Unlimited. Without a Second in command having word on this, it doesn't real count for anything but an idea. But can't you picture how much cooler our clan would be if we could achieve such a wonder?


*sniff* i goes on ebbewy day *sniff*


I fergot joo, sowwy about that.
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Iridescent Blade
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PostSubject: Re: New way of testing   New way of testing Icon_minitimeWed Oct 27, 2010 4:52 pm

-theMbaude wrote:
Iridescent Blade wrote:
-theMbaude wrote:
vyrus@ubuntu wrote:
hmm, its a good idea ( carrot )

but course requires commitment witch requires set times
which requires someone not in acr ( hint hint )

it'd be hard to rope people's scheduals into this type of thing
what you need to do is design a system where people
can go on at any time ( when there's people on )
or at least be able to do this when there are SOME people
on - thus the problem with a lot of tremulous

List of todays active players, Spock, Weed, Mbaude, Fire, Explorer... ah shit, I had envisaged way more than that. We have white that is active, ess comes from time to time, you are here. Goob pops on. Linux came today, pretty epic. We have Roob, he'd be a great scrimmer.

It doesnt have to start off as a huge thing. We can start with one recruiter, and 2-3 mentors. See if that works out. Our members can decide what they would like to become, mentor or recruiter. a max of about 5 recruiters, and mentors, Unlimited. Without a Second in command having word on this, it doesn't real count for anything but an idea. But can't you picture how much cooler our clan would be if we could achieve such a wonder?


*sniff* i goes on ebbewy day *sniff*


I fergot joo, sowwy about that.

thou art forgiven
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