| Server Mods | |
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+12:Lad Iridescent Blade linux26 Skeptic -theMbaude doublehex Goober BugHuman Atlantis null TheRoob vyrus@ubuntu 16 posters |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Server Mods Mon Feb 07, 2011 5:15 am | |
| I've decided to come up with a list of the mods on the unlimited server, and all the mods that I am currently developing for several reasons:
- to allow people to see and or suggest ideas for currently developing mods or new mods
- to keep an organized list of what is ON the server for people to see
- to have a place for me to keep track of what the hell I'm working on, so I don't have to keep checking (very annoying)
- to create a place where you ( the members of the clan ) can have some input \ a place where you can suggest ideas
Change Log:- Spoiler:
updated 2\3\12 v 1.05_FINAL
- building around spawns removed
- aliens waiting for re-boost removed
- !msg completed ( final )
- !cookie completed ( final, from file )
- light armor and helmet modifier added ( 2x ) ( sketchy )
updated 10\1\11 v 1.04_2
- mvp score algorhythm updated
- player specific !cookie items
- fixed !allow and !deny cmds
- set suddendeathmode to 2 by default
- re implemented lcannon overcharge
- !ragequit and !cookie now basic clan commands
updated 7\30\11 v 1.04
- mvp score algorhythm updated
- goon barbs grab luci balls
- granger blob disappears luci balls
- denyvote cmd added
- qvm reads mapconfigs\default.cfg at map startup
updated 4\25\11 v 1.03
- !forcespec changed to !forceteam
- jetpack bugs fixed ( players now drop like they should )
- mvp tweaked ( time camping now 1\4 , deaths\kills reduced from 20* to 15* )
updated 3\17\11 v 1.02
- !l2 ( level 2 ) cmd added
- mvp ( most valuable player ) ranking system added
updated 2\7\11 v 1.01
- instant \kill fixed
- !devolve implemented ( 4 modes - timer default )
- !forcespec and !denyweapon added
- jet pack now starts with full fuel
- news\updates on client connect
Current Mods:- Spoiler:
- altered hit point values and weapon\building values
- curving Lucifer cannon
- Rant wall walking ability
- jet pack fuel
- \devolve cmd for aliens ( !devolve for admins )
- \kill is instant
- trappers poison naked humans
- private message viewing for 999 admin
- !denyweapon
- !cookie ( now player specific )
- !ragequit
- !kill
- !l2
- mvp ( most valuable player )
- !forceteam ( & !unforce )
- !denyvote ( toggles )
- goon and granger barbs grab\disappear luci balls
- qvm reads mapconfigs\default.cfg at map startup
- no offensive buildings near enemy spawns
- booster does not make you wait 30 seconds to re-boost
- light armor and helmit protection modifier is now 2x what it was
Mod Ideas:* bug's request *fixes in progress *new mods - Spoiler:
* mvp in scoreboard * rant weakened ??? * adding \ changing around voting options * achievements * full player tracking ( from file, include ip, guid, last time seen as well as another file for current game stats ) * serverside statistics * new voting options:
- !tloff ( will be auto called near 60 mins )
- !ffon\off
- !fbfon\off
* !automod - changes server cvar to automatic admin mode ( auto denys teamswitching ect )
- 4 warnings turns into a kick system
- auto deny teamswitching
- detect admins and toggle automod mode for certain options
* game modes
- speeed ( gamespeed higher )
- lowgrav ( gravity around 200 - 400 ? )
- rage ( all weapons extremely powerful )
- spamzor ( build speed insane )
- tough cookie ( buildings extremely powerful, but take forever to build\heal )
- stages? ( re-add tremulous stages but keep s3 buildings )
- vampire mode ( with unlimited hp )
- hide and go seek
Mods for next Update:Development is no longer in progress.work log: - Spoiler:
12/3/11 - released final code 12/2/11 - restarted coding, finishing up this work 12/22/11 - !msg is coming along again, still having troubles working around cvars but it should sort out - just need to sleep on it 12/21/11 - got atl to help test out the armor modifier, put frankly it did shit - have to talk to doub about this 12/20/11 - i've gotten message completely working the way i want, the only problem is the way i did it is very wastefull - gonna try reworking it before release to reduce the lag... 12/19/11 - worked on !msg all afternoon\night; the code is done, but it doesnt work yet... much to do 12/12/11 - looked back into the code, not very exciting stuff, mostly need to figure out vote code and finish my file reading functions )= 11/21/11 - got !msg to display shit rite, one prob it lags server's single thread for about 2 seconds... looking at linked lists now 11/20/11 - finally got atl to help test out g_buildlogmaxlength - ill be using this instead of writing buildlog to file 9/11/11 - working on !msg - yes there are more depths to hell, satan invented c char arrays... 7/11/11 - looked into boosting larmour... its {ACR} is cool complicated... not rly worth it at all; g2 think of some other way to boost it 7/11/11 - did spawn checks, cant build offensive buildings near spawns or vice versa ( harder than i thought but good exercise ) 7/11/11 - finally got !cookie done ( finding names and messages in file was hard )
Last edited by vyrus@ubuntu on Fri Feb 03, 2012 10:03 pm; edited 111 times in total | |
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TheRoob Private 2
Posts : 426 Points : -2147478090 Reputation : 0 Join date : 2009-09-04 Location : !geoip roob
| Subject: Re: Server Mods Mon Feb 07, 2011 1:20 pm | |
| *MVP
We haz to make a formula based on..
Kills StructKills Assists Deaths Feeds Suicides TKs Avg Lifespan Damage to: Enemies Structs Friendlies Structs Built Time Near Base
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null Lieutenant General
Posts : 2472 Points : -2147477713 Reputation : 5 Join date : 2008-08-22
| Subject: Re: Server Mods Mon Feb 07, 2011 2:22 pm | |
| whatever happened to fixing /devolve, as in no limiting it to OM range only
there was one other thing, i'll edit when i remember | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Mon Feb 07, 2011 8:17 pm | |
| - seb0910 wrote:
- whatever happened to fixing /devolve, as in no limiting it to OM range only
there was one other thing, i'll edit when i remember - vyrus@ubuntu wrote:
!devolve implemented ( 4 modes timer default )
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: Server Mods Tue Feb 08, 2011 6:34 pm | |
| If you weaken the rant and dont remove luci im never going to unlim again. also how are unlimted build points a mod? isnt that just a server setting as in g_alienbuildpoints | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Tue Feb 08, 2011 8:19 pm | |
| - Atlantis wrote:
- If you weaken the rant and dont remove luci im never going to unlim again. also how are unlimted build points a mod? isnt that just a server setting as in g_alienbuildpoints
1 right now aliens is unbalanced ( facts not coming from me, look @ asteriks ) and 2 fine ill change it! also, i listed it from a coding perspective, so even small detailed micro mods are listed because I had to find and replicate a lot of them when I rescued the source | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Wed Feb 09, 2011 12:34 am | |
| NEWS:
finished the !L2 admin command, which now gives everyone with !L0 and !L1 powers the ability to setlevel pplz from 0-2 admin to any of those levels
for pplz who are registered, and (once updated) plz check on forum when they claim to have registered | |
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BugHuman General of the Army
Posts : 1798 Points : -2147477547 Reputation : 53 Join date : 2008-03-21
| Subject: Re: Server Mods Wed Feb 09, 2011 6:48 pm | |
| And !l3 set to a new flag please. | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Wed Feb 09, 2011 7:04 pm | |
| - BugHuman wrote:
- And !l3 set to a new flag please.
eh? alright then... what flag u want? easier if its existing | |
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Goober Private 2
Posts : 805 Points : -2147477983 Reputation : 15 Join date : 2009-05-22 Age : 34 Location : Just fucking Google it.
| Subject: Re: Server Mods Wed Feb 09, 2011 8:30 pm | |
| - vyrus@ubuntu wrote:
- NEWS:
finished the !L2 admin command, which now gives everyone with !L0 and !L1 powers the ability to setlevel pplz from 0-2 admin to any of those levels
for pplz who are registered, and (once updated) plz check on forum when they claim to have registered Yay!!!! Question: Are the !cp commands set to level 2 or level 1? | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Wed Feb 09, 2011 8:45 pm | |
| um, thats all in teh admin,dat so axe bug i THINK its level 1 | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Sun Feb 13, 2011 4:08 am | |
| - vyrus@ubuntu wrote:
- BugHuman wrote:
- And !l3 set to a new flag please.
eh? alright then... what flag u want? easier if its existing bump on this, and new mod idea added for later release, see if you like it: adding the build log # for buildings under the hp bar when you have builder class ( for admins ofc ) | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: Server Mods Sun Feb 13, 2011 2:02 pm | |
| oh thats interesting. It would work on opposing teams structs to right? | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Sun Feb 13, 2011 4:37 pm | |
| - Atlantis wrote:
- oh thats interesting. It would work on opposing teams structs to right?
if I did it that way, the point is for admins to identify buildings in buildlog | |
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doublehex Lieutenant General
Posts : 287 Points : -2147477792 Reputation : 9 Join date : 2008-11-09
| Subject: Re: Server Mods Sun Feb 13, 2011 5:06 pm | |
| - vyrus@ubuntu wrote:
- Atlantis wrote:
- oh thats interesting. It would work on opposing teams structs to right?
if I did it that way, the point is for admins to identify buildings in buildlog cgame aka client modification. | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: Server Mods Sun Feb 13, 2011 6:48 pm | |
| doub all of us except mbaud can handle installing one. | |
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doublehex Lieutenant General
Posts : 287 Points : -2147477792 Reputation : 9 Join date : 2008-11-09
| Subject: Re: Server Mods Sun Feb 13, 2011 8:06 pm | |
| Alright, I just go without client modifications so people can just join and play rather than wait to download. | |
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-theMbaude Corporal
Posts : 2081 Points : 7284 Reputation : -1137 Join date : 2009-11-22 Age : 87
| Subject: Re: Server Mods Sun Feb 13, 2011 8:26 pm | |
| - doublehex wrote:
- Alright, I just go without client modifications so people can just join and play rather than wait to download.
thats good for me right? | |
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doublehex Lieutenant General
Posts : 287 Points : -2147477792 Reputation : 9 Join date : 2008-11-09
| Subject: Re: Server Mods Sun Feb 13, 2011 11:15 pm | |
| Yes its good for you mbaud and for a good amount of the other players who come on our server. | |
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-theMbaude Corporal
Posts : 2081 Points : 7284 Reputation : -1137 Join date : 2009-11-22 Age : 87
| Subject: Re: Server Mods Sun Feb 13, 2011 11:20 pm | |
| - doublehex wrote:
- Yes its good for you mbaud and for a good amount of the other players who come on our server.
WOOOHOOOO! GO NORMAL PPL! WE ROCK! | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: Server Mods Mon Feb 14, 2011 1:23 am | |
| - -theMbaude wrote:
- WOOOHOOOO! GO IDIOT PPL who cant turn on auto download when we put instructions on the loading screen! WE ROCK!
You don't rock you just roam the Earth and overwhelm the rest. your like mingebags from gmod. While your looking up mingebags lookup war of the servers. | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Mon Feb 14, 2011 1:35 am | |
| - doublehex wrote:
- vyrus@ubuntu wrote:
- Atlantis wrote:
- oh thats interesting. It would work on opposing teams structs to right?
if I did it that way, the point is for admins to identify buildings in buildlog cgame aka client modification. hmm, i haven't looked into it it might not require that doub anyway if it does i won't do it, its just in progress right now | |
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doublehex Lieutenant General
Posts : 287 Points : -2147477792 Reputation : 9 Join date : 2008-11-09
| Subject: Re: Server Mods Mon Feb 14, 2011 1:58 am | |
| Graphics are all client-side, server just does the mashing together of all the clients and telling them whats going on. To add that would require a client modification to the greatest extent of my knowledge, unless there's some unforeseen loophole to what you wish to do. | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Mon Feb 14, 2011 2:19 am | |
| - doublehex wrote:
- Graphics are all client-side, server just does the mashing together of all the clients and telling them whats going on. To add that would require a client modification to the greatest extent of my knowledge, unless there's some unforeseen loophole to what you wish to do.
well it IS just text but idk probly need clientside mayb a \cmd that shows you ## \ builder name ive seen those before or perhaps a proximity mod, or something like player names - when you're centered on it it shows | |
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-theMbaude Corporal
Posts : 2081 Points : 7284 Reputation : -1137 Join date : 2009-11-22 Age : 87
| Subject: Re: Server Mods Mon Feb 14, 2011 4:44 pm | |
| - Atlantis wrote:
- -theMbaude wrote:
- WOOOHOOOO! GO IDIOT PPL who cant turn on auto download when we put instructions on the loading screen! WE ROCK!
You don't rock you just roam the Earth and overwhelm the rest. your like mingebags from gmod. While your looking up mingebags lookup war of the servers. Hey, hey, hey!... We are NOT mingebags, ok? If you must no, just because I can't operate computers, doesn't mean I'm average normal, ok? DONT BE STEREOTYPICAL. | |
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