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 Server Mods

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:Lad
Iridescent Blade
linux26
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-theMbaude
doublehex
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BugHuman
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TheRoob
vyrus@ubuntu
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vyrus@ubuntu
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PostSubject: Server Mods   Server Mods Icon_minitimeMon Feb 07, 2011 5:15 am

I've decided to come up with a list of the mods on the unlimited server, and all the mods that I am currently developing for several reasons:

  1. to allow people to see and or suggest ideas for currently developing mods or new mods
  2. to keep an organized list of what is ON the server for people to see
  3. to have a place for me to keep track of what the hell I'm working on, so I don't have to keep checking (very annoying)
  4. to create a place where you ( the members of the clan ) can have some input \ a place where you can suggest ideas


Change Log:
Spoiler:

Current Mods:
Spoiler:

Mod Ideas:
* bug's request *fixes in progress *new mods
Spoiler:


Mods for next Update:

Development is no longer in progress.


work log:
Spoiler:


Last edited by vyrus@ubuntu on Fri Feb 03, 2012 10:03 pm; edited 111 times in total
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TheRoob
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeMon Feb 07, 2011 1:20 pm

*MVP

We haz to make a formula based on..

Kills
StructKills
Assists
Deaths
Feeds
Suicides
TKs
Avg Lifespan
Damage to: Enemies Structs Friendlies
Structs Built
Time Near Base
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null
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeMon Feb 07, 2011 2:22 pm

whatever happened to fixing /devolve, as in no limiting it to OM range only

there was one other thing, i'll edit when i remember
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeMon Feb 07, 2011 8:17 pm

seb0910 wrote:
whatever happened to fixing /devolve, as in no limiting it to OM range only

there was one other thing, i'll edit when i remember

vyrus@ubuntu wrote:

!devolve implemented ( 4 modes timer default )
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Atlantis
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeTue Feb 08, 2011 6:34 pm

If you weaken the rant and dont remove luci im never going to unlim again. also how are unlimted build points a mod? isnt that just a server setting as in g_alienbuildpoints
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeTue Feb 08, 2011 8:19 pm

Atlantis wrote:
If you weaken the rant and dont remove luci im never going to unlim again. also how are unlimted build points a mod? isnt that just a server setting as in g_alienbuildpoints

1 right now aliens is unbalanced ( facts not coming from me, look @ asteriks )

and
2 fine ill change it! Suspect
also, i listed it from a coding perspective,
so even small detailed micro mods are listed
because I had to find and replicate a lot of them
when I rescued the source
Razz
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeWed Feb 09, 2011 12:34 am

NEWS:

finished the !L2 admin command,
which now gives everyone with
!L0 and !L1 powers the ability to
setlevel pplz from 0-2 admin to any
of those levels

for pplz who are registered, and
(once updated) plz check on forum
when they claim to have registered
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BugHuman
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeWed Feb 09, 2011 6:48 pm

And !l3 set to a new flag please.
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeWed Feb 09, 2011 7:04 pm

BugHuman wrote:
And !l3 set to a new flag please.

eh?
alright then... what flag u want?
easier if its existing
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Goober
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeWed Feb 09, 2011 8:30 pm

vyrus@ubuntu wrote:
NEWS:

finished the !L2 admin command,
which now gives everyone with
!L0 and !L1 powers the ability to
setlevel pplz from 0-2 admin to any
of those levels

for pplz who are registered, and
(once updated) plz check on forum
when they claim to have registered

Yay!!!! Question: Are the !cp commands set to level 2 or level 1?
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeWed Feb 09, 2011 8:45 pm

um, thats all in teh admin,dat so axe bug
i THINK its level 1
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeSun Feb 13, 2011 4:08 am

vyrus@ubuntu wrote:
BugHuman wrote:
And !l3 set to a new flag please.

eh?
alright then... what flag u want?
easier if its existing

bump on this,
and new mod idea added for later release,
see if you like it:

adding the build log # for buildings under the
hp bar when you have builder class
( for admins ofc )
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Atlantis
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeSun Feb 13, 2011 2:02 pm

oh thats interesting. It would work on opposing teams structs to right?
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeSun Feb 13, 2011 4:37 pm

Atlantis wrote:
oh thats interesting. It would work on opposing teams structs to right?

if I did it that way, the point is for admins to identify buildings in buildlog
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doublehex
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeSun Feb 13, 2011 5:06 pm

vyrus@ubuntu wrote:
Atlantis wrote:
oh thats interesting. It would work on opposing teams structs to right?

if I did it that way, the point is for admins to identify buildings in buildlog

cgame aka client modification.
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Atlantis
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeSun Feb 13, 2011 6:48 pm

doub all of us except mbaud can handle installing one.
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doublehex
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeSun Feb 13, 2011 8:06 pm

Alright, I just go without client modifications so people can just join and play rather than wait to download.
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-theMbaude
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeSun Feb 13, 2011 8:26 pm

doublehex wrote:
Alright, I just go without client modifications so people can just join and play rather than wait to download.

thats good for me right?
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doublehex
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeSun Feb 13, 2011 11:15 pm

Yes its good for you mbaud and for a good amount of the other players who come on our server.
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-theMbaude
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeSun Feb 13, 2011 11:20 pm

doublehex wrote:
Yes its good for you mbaud and for a good amount of the other players who come on our server.

WOOOHOOOO! GO NORMAL PPL! WE ROCK!
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Atlantis
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeMon Feb 14, 2011 1:23 am

-theMbaude wrote:
WOOOHOOOO! GO IDIOT PPL who cant turn on auto download when we put instructions on the loading screen! WE ROCK!

You don't rock you just roam the Earth and overwhelm the rest. your like mingebags from gmod. While your looking up mingebags lookup war of the servers.
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeMon Feb 14, 2011 1:35 am

doublehex wrote:
vyrus@ubuntu wrote:
Atlantis wrote:
oh thats interesting. It would work on opposing teams structs to right?

if I did it that way, the point is for admins to identify buildings in buildlog

cgame aka client modification.

hmm, i haven't looked into it it might not require that doub
anyway if it does i won't do it, its just in progress right now
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doublehex
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeMon Feb 14, 2011 1:58 am

Graphics are all client-side, server just does the mashing together of all the clients and telling them whats going on. To add that would require a client modification to the greatest extent of my knowledge, unless there's some unforeseen loophole to what you wish to do.
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeMon Feb 14, 2011 2:19 am

doublehex wrote:
Graphics are all client-side, server just does the mashing together of all the clients and telling them whats going on. To add that would require a client modification to the greatest extent of my knowledge, unless there's some unforeseen loophole to what you wish to do.

well it IS just text but idk probly need clientside
mayb a \cmd that shows you ## \ builder name
ive seen those before

or perhaps a proximity mod, or something like
player names - when you're centered on it it shows
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-theMbaude
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PostSubject: Re: Server Mods   Server Mods Icon_minitimeMon Feb 14, 2011 4:44 pm

Atlantis wrote:
-theMbaude wrote:
WOOOHOOOO! GO IDIOT PPL who cant turn on auto download when we put instructions on the loading screen! WE ROCK!

You don't rock you just roam the Earth and overwhelm the rest. your like mingebags from gmod. While your looking up mingebags lookup war of the servers.

Hey, hey, hey!... We are NOT mingebags, ok? If you must no, just because I can't operate computers, doesn't mean I'm average normal, ok? DONT BE STEREOTYPICAL.
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