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All Testing Decisions Will Be Made By The Second In Commands.

 

 Server Mods

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:Lad
Iridescent Blade
linux26
Skeptic
-theMbaude
doublehex
Goober
BugHuman
Atlantis
null
TheRoob
vyrus@ubuntu
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TheRoob
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TheRoob


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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeMon Jul 11, 2011 12:44 am

TheRoob wrote:
/callvote tloff
if admins aren't there?

and uhh
mods

Adv. goon barbs make luciballs explode (Credit to Ess Smile)

!seen

!msg [a|o|r] [message] writes to msg file

a for append
o for overwrite
r for read

so when an admin connects it displays teh contents of the msg file
the name of the admin is also written (so u know who wrote it :>)

achievement system (no flags, diff file, uses !listadmins number to distinguish clients, or new number is given to each client that connects)

[#]: [achievements]

e.g
1: Vitality (stayed alive for a long time)
2: Firstblood

or
[#] [name] [achievements]

1 S>|ACR|CR|^TheRoob25 Camperific

or

[guid] [#] [achievements]

F2354390 1 2Nab4U

Done some stuffz

-barbeatluci ✘ still have to test (needs a partunur)
-!seen ✔ found a patch
-!msg ✔ works fine
-badgesystem ✘ still working =(
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vyrus@ubuntu
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vyrus@ubuntu


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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeMon Jul 11, 2011 12:54 am

ill finish my update sometime in teh next few days, then ill give
you the code archive - just make sure u send it back 2 me
once ur done so i can compile\zip up a new version + changelog
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{ACR}Chris
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeMon Jul 11, 2011 11:39 am

Roob i can helpz u
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Iridescent Blade
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Iridescent Blade


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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeTue Jul 12, 2011 2:48 am

I'd be glad to help in any way I can.
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeTue Jul 12, 2011 6:05 pm

modding for trem is kindof a hard thing to do if you're not
in the same room, or discussing theories directly via msn ect
the best way for you guys to help would be to ask for a task
to work on, then when you complete it, send me the code and
i can patch it into the qvm Very Happy
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Iridescent Blade
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeTue Jul 12, 2011 6:09 pm

alright, give me the SIMPLEST task you need done. Very Happy
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TheRoob
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeMon Jul 18, 2011 1:10 am

Suggestions
- Remove granger blob bounce for luci negate ( nut fun to luci if granger can ownz u )
- Reduce poison dmg (dretch + poison = too mach damage for helmets )
- Faster barb regen = moar luci barbs
- Add maximum build points per area (90 buildpoint maximum around repeaters/eggs, no limit around rc/om)
- Increase health on buildables
- Wearing chainsuit reduces yer damage to 0.8x

Very Happy
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeMon Jul 18, 2011 1:20 am

TheRoob wrote:
Suggestions
- Remove granger blob bounce for luci negate ( nut fun to luci if granger can ownz u )
- Reduce poison dmg (dretch + poison = too mach damage for helmets )
- Faster barb regen = moar luci barbs
- Add maximum build points per area (90 buildpoint maximum around repeaters/eggs, no limit around rc/om)
- Increase health on buildables
- Wearing chainsuit reduces yer damage to 0.8x

Very Happy

hmm, about the granger blob bounce, we were gonna use explodemissile() there, but could u look in that
function and find the bits that just make the ent finish and not have it explode everywhere?

uh i find poison quite necessary just 2 deal w' helmets -.-

faster barb regen is something 2 look into - mayb increase it by like 10%
also if i CAN find the rate im definutely going to add a + ~20\30% boost
around boosters =D

max build points is an idea - but hows this:
just limit the amount of bp u can use per egg\repeater and make repeaters buildable
closer together - not completely together - just closer

i think humans buildings have enough hp, but alien tubes would b nice if they were stronger
and trappers are extremely weak - something to think about

idk if bsuit needs more powerz - against rant ya perhaps but thats mostly caus rant is overpowerd


also every1 PLZ LOOK HERE: https://theacr.darkbb.com/t1793-server-mods
because i DO update that shitz constantly even though it doesn't say newpost
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Iridescent Blade
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeMon Jul 18, 2011 6:51 pm

I can help with testing, let me know when you're available. I am usually able to play any time between 11:00AM-10:00PM EST
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TheRoob
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeWed Jul 27, 2011 7:25 am

- weaken rant

uhm.. how about reducing the damage both rants and bsuits do by 0.8, that way it's even and the lower classes ( rant vs helm, csuit vs adv goon ) have a better chance killing 'em

e.g chaingun with battlesuit does 5 damage
=)
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeSat Jul 30, 2011 5:22 pm

welp im back from vacation =P
so that means qvm day today ( even though i was trying to do it by last week... )
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TheRoob
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeSat Jul 30, 2011 5:25 pm

hoorah
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeSat Jul 30, 2011 9:10 pm

Server Updated

  • mvp score algorhythm updated
  • goon barbs grab luci balls
  • granger blob disappears luci balls
  • denyvote cmd added
  • qvm reads mapconfigs\default.cfg at map startup
  • qvm switcher COMPLETE!!! ( for 998 admins only as of now )


have a nice day
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Iridescent Blade
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeWed Aug 03, 2011 1:59 pm

yay!
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Skeptic
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeWed Aug 03, 2011 2:07 pm

i lost my admin after that update. idk how.
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeWed Aug 03, 2011 2:58 pm

InuYasha wrote:
i lost my admin after that update. idk how.

Shocked ok that has to do with the admin.dat placement and the
qvm switcher, tell me what level you should be and ill set you right =\
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Skeptic
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeThu Aug 04, 2011 5:52 am

998 plox
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Iridescent Blade
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeThu Aug 04, 2011 7:29 pm

same here!
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeSun Oct 02, 2011 12:28 am

GOOD NEWS EVERYONE!@!!

qvm has been updated as of today
updated 10\1\11 v 1.04_2

  • mvp score algorhythm updated
  • player specific !cookie items
  • fixed !allow and !deny cmds
  • set suddendeathmode to 2 by default
  • re implemented lcannon overcharge
  • !ragequit and !cookie now basic clan commands



have fun!!!
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Goober
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeSun Oct 02, 2011 4:42 pm

vyrus@ubuntu wrote:
GOOD NEWS EVERYONE!@!!

qvm has been updated as of today
updated 10\1\11 v 1.04_2

  • mvp score algorhythm updated
  • player specific !cookie items
  • fixed !allow and !deny cmds
  • set suddendeathmode to 2 by default
  • re implemented lcannon overcharge
  • !ragequit and !cookie now basic clan commands



have fun!!!


I WUUUUUUUUUV YOU!!!!!!!!!!!!!!!!!!!!!!!! <3 <3 <3 <3
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Gunner
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeSun Oct 02, 2011 11:05 pm

Goober wrote:
vyrus@ubuntu wrote:
GOOD NEWS EVERYONE!@!!

qvm has been updated as of today
updated 10\1\11 v 1.04_2

  • mvp score algorhythm updated
  • player specific !cookie items
  • fixed !allow and !deny cmds
  • set suddendeathmode to 2 by default
  • re implemented lcannon overcharge
  • !ragequit and !cookie now basic clan commands



have fun!!!


I WUUUUUUUUUV YOU!!!!!!!!!!!!!!!!!!!!!!!! <3 <3 <3 <3

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CrazyBanan
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PostSubject: Re:serv mods   Server Mods - Page 5 Icon_minitimeMon Oct 03, 2011 9:07 am

WTF?? Shocked Doublehex still play's??? affraid Or he's only checking forums??? Holy shit
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vyrus@ubuntu
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeTue Nov 08, 2011 8:04 am

Ok, i've been working on code more recently, and have stumbled across a small trip up in my plans.
Light armor ( which I had intended on strengthening for balance ) is not so simple ... soo i'd like to
see if we can get some other ideas on how to help give humans a leg up ( no luci ideas >=[ )

you can always check out my current work here:
https://theacr.darkbb.com/t1793-server-mods#log
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Goober
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeTue Nov 08, 2011 7:19 pm

vyrus@ubuntu wrote:
Ok, i've been working on code more recently, and have stumbled across a small trip up in my plans.
Light armor ( which I had intended on strengthening for balance ) is not so simple ... soo i'd like to
see if we can get some other ideas on how to help give humans a leg up ( no luci ideas >=[ )

you can always check out my current work here:
https://theacr.darkbb.com/t1793-server-mods#log

Give them more health?
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null
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PostSubject: Re: Server Mods   Server Mods - Page 5 Icon_minitimeTue Nov 08, 2011 11:39 pm

i always thought a boost to 125 would be reasonable for hummies.
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