| Server Mods | |
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+12:Lad Iridescent Blade linux26 Skeptic -theMbaude doublehex Goober BugHuman Atlantis null TheRoob vyrus@ubuntu 16 posters |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Wed Nov 09, 2011 6:33 am | |
| sounds fair =] ill look into it, also doub helped me get around the armour stuff, i just needa tweak it now, and itll b tough w'out testers =| ( /me glares at atlantis ) | |
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Atlantis First Lieutenant
Posts : 1936 Points : 7428 Reputation : 19 Join date : 2009-08-18
| Subject: Re: Server Mods Wed Nov 09, 2011 11:09 am | |
| - vyrus@ubuntu wrote:
- sounds fair =]
ill look into it, also doub helped me get around the armour stuff, i just needa tweak it now, and itll b tough w'out testers =| ( /me glares at atlantis ) /me walks around shouting "I AM BULLET PROOF!!!" | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Wed Nov 09, 2011 12:19 pm | |
| - Atlantis wrote:
- vyrus@ubuntu wrote:
- sounds fair =]
ill look into it, also doub helped me get around the armour stuff, i just needa tweak it now, and itll b tough w'out testers =| ( /me glares at atlantis ) /me walks around shouting "I AM BULLET PROOF!!!" /me gets a lazergun death ray | |
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Gunner Private 2
Posts : 124 Points : 5293 Reputation : 0 Join date : 2010-11-23 Age : 27
| Subject: Re: Server Mods Wed Nov 09, 2011 7:40 pm | |
| - Goober wrote:
- vyrus@ubuntu wrote:
- Ok, i've been working on code more recently, and have stumbled across a small trip up in my plans.
Light armor ( which I had intended on strengthening for balance ) is not so simple ... soo i'd like to see if we can get some other ideas on how to help give humans a leg up ( no luci ideas >=[ )
you can always check out my current work here: https://theacr.darkbb.com/t1793-server-mods#log Give them more health? - seb0910 wrote:
- i always thought a boost to 125 would be reasonable for hummies.
f2 for health boost | |
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null Lieutenant General
Posts : 2472 Points : -2147477713 Reputation : 5 Join date : 2008-08-22
| Subject: Re: Server Mods Wed Nov 09, 2011 8:53 pm | |
| - WhiteGunner wrote:
- Goober wrote:
- vyrus@ubuntu wrote:
- Ok, i've been working on code more recently, and have stumbled across a small trip up in my plans.
Light armor ( which I had intended on strengthening for balance ) is not so simple ... soo i'd like to see if we can get some other ideas on how to help give humans a leg up ( no luci ideas >=[ )
you can always check out my current work here: https://theacr.darkbb.com/t1793-server-mods#log Give them more health?
- seb0910 wrote:
- i always thought a boost to 125 would be reasonable for hummies.
f2 for health boost what would be a better solution then? | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Wed Nov 09, 2011 9:29 pm | |
| well currently im working on modifying hte larmour and helmet damage protection value, i just need to fine tune it | |
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Gunner Private 2
Posts : 124 Points : 5293 Reputation : 0 Join date : 2010-11-23 Age : 27
| Subject: Re: Server Mods Wed Nov 09, 2011 9:33 pm | |
| - vyrus@ubuntu wrote:
- vyrus@ubuntu wrote:
- vyrus@ubuntu wrote:
- sounds fair =]
ill look into it, also doub helped me get around the armour stuff, i just needa tweak it now, and itll b tough w'out testers =| ( /me glares at atlantis ) Ok, i've been working on code more recently, and have stumbled across a small trip up in my plans. Light armor ( which I had intended on strengthening for balance ) is not so simple ... soo i'd like to see if we can get some other ideas on how to help give humans a leg up ( no luci ideas >=[ )
you can always check out my current work here: https://theacr.darkbb.com/t1793-server-mods#log) well currently im working on modifying the (fixed) larmour and helmet damage protection value, i just need to fine tune it ^this^ | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Wed Nov 09, 2011 9:35 pm | |
| - WhiteGunner wrote:
- vyrus@ubuntu wrote:
- vyrus@ubuntu wrote:
- vyrus@ubuntu wrote:
- sounds fair =]
ill look into it, also doub helped me get around the armour stuff, i just needa tweak it now, and itll b tough w'out testers =| ( /me glares at atlantis ) Ok, i've been working on code more recently, and have stumbled across a small trip up in my plans. Light armor ( which I had intended on strengthening for balance ) is not so simple ... soo i'd like to see if we can get some other ideas on how to help give humans a leg up ( no luci ideas >=[ )
you can always check out my current work here: https://theacr.darkbb.com/t1793-server-mods#log) well currently im working on modifying the (fixed) larmour and helmet damage protection value, i just need to fine tune it ^this^ I SED HTE AND I MEANT IT!!! | |
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Iridescent Blade Sergeant
Posts : 805 Points : 6566 Reputation : 0 Join date : 2010-02-10 Age : 30 Location : Mining in the diamond level.
| Subject: Re: Server Mods Tue Jan 03, 2012 6:06 pm | |
| Need help testing, just let me know the time | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Tue Jan 03, 2012 6:12 pm | |
| - Iridescent Blade wrote:
- Need help testing, just let me know the time
k, haven't done too much lately, but i can look @ it some more | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Fri Feb 03, 2012 10:06 pm | |
| UPDATE:
updated 2\3\12 v 1.05_FINAL * building around spawns removed * aliens waiting for re-boost removed * !msg completed ( final ) * !cookie completed ( final, from file ) * light armor and helmet modifier added ( 2x ) ( sketchy )
I am moving on from tremulous coding. I have other projects now and I can't justify the time, especially with schoolwork getting harder. I have finalized most of what I had been working on, and will allow ( members ) a copy of the code if it is requested, in case any further development is desired. | |
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{ACR}Chris First Lieutenant
Posts : 857 Points : -2147477844 Reputation : 14 Join date : 2009-01-01 Location : 127.0.0.1
| Subject: Re: Server Mods Sat Feb 04, 2012 1:09 pm | |
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Yourmaster Private 2
Posts : 31 Points : 5065 Reputation : 1 Join date : 2011-02-26 Location : Bambi-land!
| Subject: Re: Server Mods Sat Feb 04, 2012 6:18 pm | |
| - vyrus@ubuntu wrote:
- UPDATE:
updated 2\3\12 v 1.05_FINAL * building around spawns removed * aliens waiting for re-boost removed * !msg completed ( final ) * !cookie completed ( final, from file ) * light armor and helmet modifier added ( 2x ) ( sketchy )
I am moving on from tremulous coding. I have other projects now and I can't justify the time, especially with schoolwork getting harder. I have finalized most of what I had been working on, and will allow ( members ) a copy of the code if it is requested, in case any further development is desired. If you have stopped work on the server, then who is going to fix the light armor? cause i feel like light armor is useless, if I fall a short distance I die, if a goon pounces at and hits me I die and I use to be able to lucie my own feet and live now I die. it makes it really hard to fight cause your constantly blowing your self up on big aleins and dretchs. | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478014 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server Mods Sun Feb 05, 2012 2:36 am | |
| - Yourmaster wrote:
- vyrus@ubuntu wrote:
- UPDATE:
updated 2\3\12 v 1.05_FINAL * building around spawns removed * aliens waiting for re-boost removed * !msg completed ( final ) * !cookie completed ( final, from file ) * light armor and helmet modifier added ( 2x ) ( sketchy )
I am moving on from tremulous coding. I have other projects now and I can't justify the time, especially with schoolwork getting harder. I have finalized most of what I had been working on, and will allow ( members ) a copy of the code if it is requested, in case any further development is desired. If you have stopped work on the server, then who is going to fix the light armor? cause i feel like light armor is useless, if I fall a short distance I die, if a goon pounces at and hits me I die and I use to be able to lucie my own feet and live now I die. it makes it really hard to fight cause your constantly blowing your self up on big aleins and dretchs. don't worry, I'll fix that... the code I worked on for making armor STRONGER seemed to backfire... | |
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