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 Server's going to need more then a restart :S

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Gunner
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PostSubject: Server's going to need more then a restart :S   Server's going to need more then a restart :S Icon_minitimeSat Sep 10, 2011 4:17 pm

Seems to be happening a lot now. CL_ParseGamestate: Bad command byte
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vyrus@ubuntu
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Server's going to need more then a restart :S 87495687
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PostSubject: Re: Server's going to need more then a restart :S   Server's going to need more then a restart :S Icon_minitimeSat Sep 10, 2011 5:16 pm

WhiteGunner wrote:
Seems to be happening a lot now. CL_ParseGamestate: Bad command byte

bug did you restart teh serv? caus its fine now...
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Yourmaster
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PostSubject: Re: Server's going to need more then a restart :S   Server's going to need more then a restart :S Icon_minitimeSat Sep 10, 2011 8:42 pm

well i am still having the problem but i only have it with one map Niveus.










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Goober
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PostSubject: Re: Server's going to need more then a restart :S   Server's going to need more then a restart :S Icon_minitimeSat Sep 10, 2011 9:14 pm

It is now 8:13 CST and I was having trouble connecting to the server, something about a bad command byte. I reconnected on the Nexus map and it worked
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Gunner
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PostSubject: Re: Server's going to need more then a restart :S   Server's going to need more then a restart :S Icon_minitimeSat Sep 10, 2011 11:20 pm

It's not the maps. I googled it the first time it happened like yesterday and they said something on tremulous.net about the map layout or an serverside error.

SPOILER!!!

Spoiler:
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vyrus@ubuntu
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PostSubject: Re: Server's going to need more then a restart :S   Server's going to need more then a restart :S Icon_minitimeSun Sep 11, 2011 12:34 am

nothing on the server has changed...
yes it IS a server side error,
no i do NOT have a solution

if you see it, im me, or login to the irc channel
linked above - i have a nuggit sitting there when
im on my comp
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CrazyBanan
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PostSubject: Problem   Server's going to need more then a restart :S Icon_minitimeTue Sep 13, 2011 2:56 pm

Same problem to me, only in map Niveus??? :"CL_ParseGamestate: Bad command byte"
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Gunner
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PostSubject: Re: Server's going to need more then a restart :S   Server's going to need more then a restart :S Icon_minitimeTue Sep 13, 2011 6:52 pm

Quote :
Crazybanan: Same problem to me, only in map Niveus??? :"CL_ParseGamestate: Bad command byte"

If the map was selected as atcs or another map, it would occur then too.
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vyrus@ubuntu
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Server's going to need more then a restart :S 87495687
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PostSubject: Re: Server's going to need more then a restart :S   Server's going to need more then a restart :S Icon_minitimeFri Sep 30, 2011 3:37 pm

currently niveus is off the server bc ppl would vote for it and itd crash ppl for a 60 min period until tl hits

tracked down teh code:
Code:
/*
==================
CL_ParseGamestate
==================
*/
void CL_ParseGamestate( msg_t *msg ) {
   int            i;
   entityState_t   *es;
   int            newnum;
   entityState_t   nullstate;
   int            cmd;
   char         *s;

   Con_Close();

   clc.connectPacketCount = 0;

   // wipe local client state
   CL_ClearState();

   // a gamestate always marks a server command sequence
   clc.serverCommandSequence = MSG_ReadLong( msg );

   // parse all the configstrings and baselines
   cl.gameState.dataCount = 1;   // leave a 0 at the beginning for uninitialized configstrings
   while ( 1 ) {
      cmd = MSG_ReadByte( msg );

      if ( cmd == svc_EOF ) {
         break;
      }
      
      if ( cmd == svc_configstring ) {
         int      len;

         i = MSG_ReadShort( msg );
         if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
            Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
         }
         s = MSG_ReadBigString( msg );
         len = strlen( s );

         if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
            Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
         }

         // append it to the gameState string buffer
         cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
         Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
         cl.gameState.dataCount += len + 1;
      } else if ( cmd == svc_baseline ) {
         newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
         if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
            Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
         }
         Com_Memset (&nullstate, 0, sizeof(nullstate));
         es = &cl.entityBaselines[ newnum ];
         MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
      } else {
         Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
      }
   }

its in the parse stage for the map clientside, so probable cause points at a corrupted server map file
( unlikely but possible ) or the default layout somehow has a glitch in it that wont let people load...

EDIT: yep i was right, niveus is now working and back on rotation
( and im friggin removing !layoutsave from the admin.dat ... )
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Server's going to need more then a restart :S Empty
PostSubject: Re: Server's going to need more then a restart :S   Server's going to need more then a restart :S Icon_minitime

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