| Server's going to need more then a restart :S | |
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Gunner Private 2
Posts : 124 Points : 5296 Reputation : 0 Join date : 2010-11-23 Age : 27
| Subject: Server's going to need more then a restart :S Sat Sep 10, 2011 4:17 pm | |
| Seems to be happening a lot now. CL_ParseGamestate: Bad command byte | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478011 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server's going to need more then a restart :S Sat Sep 10, 2011 5:16 pm | |
| - WhiteGunner wrote:
- Seems to be happening a lot now. CL_ParseGamestate: Bad command byte
bug did you restart teh serv? caus its fine now... | |
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Yourmaster Private 2
Posts : 31 Points : 5068 Reputation : 1 Join date : 2011-02-26 Location : Bambi-land!
| Subject: Re: Server's going to need more then a restart :S Sat Sep 10, 2011 8:42 pm | |
| well i am still having the problem but i only have it with one map Niveus.
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Goober Private 2
Posts : 805 Points : -2147477980 Reputation : 15 Join date : 2009-05-22 Age : 34 Location : Just fucking Google it.
| Subject: Re: Server's going to need more then a restart :S Sat Sep 10, 2011 9:14 pm | |
| It is now 8:13 CST and I was having trouble connecting to the server, something about a bad command byte. I reconnected on the Nexus map and it worked | |
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Gunner Private 2
Posts : 124 Points : 5296 Reputation : 0 Join date : 2010-11-23 Age : 27
| Subject: Re: Server's going to need more then a restart :S Sat Sep 10, 2011 11:20 pm | |
| It's not the maps. I googled it the first time it happened like yesterday and they said something on tremulous.net about the map layout or an serverside error. SPOILER!!! - Spoiler:
I blame bug. x)
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478011 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server's going to need more then a restart :S Sun Sep 11, 2011 12:34 am | |
| nothing on the server has changed... yes it IS a server side error, no i do NOT have a solution
if you see it, im me, or login to the irc channel linked above - i have a nuggit sitting there when im on my comp | |
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CrazyBanan Private 2
Posts : 25 Points : 4919 Reputation : 0 Join date : 2011-07-10 Age : 27 Location : Romania
| Subject: Problem Tue Sep 13, 2011 2:56 pm | |
| Same problem to me, only in map Niveus??? :"CL_ParseGamestate: Bad command byte" | |
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Gunner Private 2
Posts : 124 Points : 5296 Reputation : 0 Join date : 2010-11-23 Age : 27
| Subject: Re: Server's going to need more then a restart :S Tue Sep 13, 2011 6:52 pm | |
| - Quote :
- Crazybanan: Same problem to me, only in map Niveus??? :"CL_ParseGamestate: Bad command byte"
If the map was selected as atcs or another map, it would occur then too. | |
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vyrus@ubuntu First Lieutenant
Posts : 2549 Points : -2147478011 Reputation : 6 Join date : 2009-06-19 Age : 31 Location : level 1337 clearence required
| Subject: Re: Server's going to need more then a restart :S Fri Sep 30, 2011 3:37 pm | |
| currently niveus is off the server bc ppl would vote for it and itd crash ppl for a 60 min period until tl hits tracked down teh code: - Code:
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/* ================== CL_ParseGamestate ================== */ void CL_ParseGamestate( msg_t *msg ) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; char *s;
Con_Close();
clc.connectPacketCount = 0;
// wipe local client state CL_ClearState();
// a gamestate always marks a server command sequence clc.serverCommandSequence = MSG_ReadLong( msg );
// parse all the configstrings and baselines cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings while ( 1 ) { cmd = MSG_ReadByte( msg );
if ( cmd == svc_EOF ) { break; } if ( cmd == svc_configstring ) { int len;
i = MSG_ReadShort( msg ); if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); } s = MSG_ReadBigString( msg ); len = strlen( s );
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); }
// append it to the gameState string buffer cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 ); cl.gameState.dataCount += len + 1; } else if ( cmd == svc_baseline ) { newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } Com_Memset (&nullstate, 0, sizeof(nullstate)); es = &cl.entityBaselines[ newnum ]; MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); } else { Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); } } its in the parse stage for the map clientside, so probable cause points at a corrupted server map file ( unlikely but possible ) or the default layout somehow has a glitch in it that wont let people load... EDIT: yep i was right, niveus is now working and back on rotation ( and im friggin removing !layoutsave from the admin.dat ... ) | |
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| Subject: Re: Server's going to need more then a restart :S | |
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| Server's going to need more then a restart :S | |
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